Conversation Between Blah and AkameTheBulbasaur
Showing Visitor Messages 1 to 15 of 20
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December 12th, 2017 6:33 PMAkameTheBulbasaurI just joined. My username is Hopeless Insomniac. Just tell me what else I need to do. :)
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December 12th, 2017 8:00 AMBlahAwesome! We have a discord channel we're using here: https://discord.gg/wyge2bh
I can help you get setup and ready to go :D -
December 11th, 2017 7:18 PMAkameTheBulbasaurI would love to! I'm honored you'd ask! :D
I'm currently in college and have a LOT of crap but I'm just about to go on Winter Break, so for a good month I will have a lot of time. Even when I go back I should be able to do a bit here and there. Every little bit counts, right?
So yes, I would! Is there anything that needs work in particular at the moment? (I also know a bit of C because I just learned it in school, idk if that's useful or not, but it's something I can do). -
December 10th, 2017 2:50 PMBlahHey Akame, I noticed you learn ASM and are contributing nicely to the community. I'm wondering if you'd be interested in helping me with this battle engine project I'm working on? :D
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January 20th, 2015 11:07 AMBlahThat's dependant on the encounter chance. Take a look at the code for it, I commented a line which says "this line modifies the encounter chance". Change it from 100% to something of your choosing.
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January 20th, 2015 7:48 AMAkameTheBulbasaurI also seem to have run into a problem where if I activate the Encounter Swarm Routine, it changes every Pokemon to Bulbasaur.
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January 19th, 2015 6:30 PMBlahOh, you're trying to get a Roaming Pokemon's map from teh swarmer thing's map buffering routine. Alrighty, so the map buffer routine reads two variables to determine map names. You need to modify the Roaming Pokemon routine to edit these vars, then it will work. Specifically the Map change and purge roamer one. Ask away in the ASM help thread if you have issues doing that!
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January 19th, 2015 3:18 PMAkameTheBulbasaur(perhaps it's the one where you needed to have the amount of possible maps as the first index).Which table is this? If you mean having a byte that says how many entries in the table there are (such as in the swarm table), then I can't find anything on that anywhere but the swarm table. I checked all he other tables and they're all in line.
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January 19th, 2015 1:38 PMBlahI'm 90% sure that one of your tables are probably incorrect. I don't remember EXACTLY which one, because I wrote the routine so long ago, but double check all of your tables (perhaps it's the one where you needed to have the amount of possible maps as teh first index).
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January 19th, 2015 10:59 AMAkameTheBulbasaurI tried it again, and it stopped crashing, and it actually displays the Pokemon name, but the Route name still doesn't display. I used \v\h02 for the Pokemon and \v\h03 for the Map name, but when the message comes up, it still displays the map name as just a blank space (no question marks or other symbols).
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January 16th, 2015 2:04 PMBlahAlrighty, report back tome your findings :P
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January 14th, 2015 9:57 AMAkameTheBulbasaurI did set up a table for the locations. I tried the sample script where I set the var to a specific value and it worked fine. I'll try it again, but I'll have to repoint the minute routine table, since the FFs got overwritten and now it crashes after one minute if I have it activated (not ideal). I'll try waiting one minute and seeing what happens.
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January 14th, 2015 6:53 AMBlahDid you set up the table for the locations? I made a specific look up table which I provided in the post :o
As for the Pokemon name not appearing, it's because no specific Pokemon is currently swarming the map. Try making it swarm every minute and then talk to the guy after a minute. The original update in RAM is done per interval. So if you made the Roam time 20 minutes, the initial roam will start 20 minutes AFTER the roam is marked active. You can change this by forcing a playtime manually and then reverting it (though that is a little more complicated). -
January 10th, 2015 1:43 PMAkameTheBulbasaurI tried the Swarming Pokemon routine, but I'm still confused about how to have the swarm script. In your demonstration video, you had the NPC say "POKEMON is swarming in LOCATION." But when I tried the script you had, it just had a bunch of question marks.
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January 1st, 2015 6:11 PMBlahHmm, I'm not sure about the animation. You would have to analyze the routines for items like that and figure out where the animation is being played. From there making your own/or using the existing one if possible is the only way.

