Conversation Between Blah and Mana
1 to 15 of 31
  1. Mana
    March 6th, 2016 12:26 PM
    Mana
    Thank you! :)
  2. Blah
    March 6th, 2016 12:21 PM
    Blah
    Congrats on your promotion orange Mana :D
  3. Blah
    March 28th, 2015 12:15 PM
    Blah
    Yay, I've got like 3 people so far, hehe.

    I don't really have his permission to re-upload, but I'm sure he wouldn't mind.
    Here's the link: http://www.mediafire.com/download/tz1qw321o2cnir2/firered.rar
  4. Mana
    March 28th, 2015 8:34 AM
    Mana
    Hey, I think Knizz's signature link is down at the moment :<

    I think I'll sign up to your workshop, god knows I need it :')
  5. Blah
    March 2nd, 2015 2:29 PM
    Blah
    Sounds like fun. I wasn't very fond of the regular story too much, I mean, there aren't many decent replacements systems for the badges but surely changing the main story would be enough to be considered unique.
  6. Mana
    March 1st, 2015 11:05 PM
    Mana
    Oh nope :< avoiding cliche and standard story quite a bit.
  7. Blah
    March 1st, 2015 4:37 PM
    Blah
    Yeah, that would've sucked. I hope you're not making a cliche, "I've lost my memories better go on an adventure!" story though :V
  8. Mana
    March 1st, 2015 12:35 PM
    Mana
    Sounds cool! Woo :) so stoked it worked, was worried I was gonna have to rethink my beginning events of the previous glitch kept persisting XD.
  9. Blah
    March 1st, 2015 11:27 AM
    Blah
    Awesome. I might do a similar routine for just generic naming of something.
  10. Mana
    March 1st, 2015 10:36 AM
    Mana
    It works, I could kiss you.

    What can I say, I'm an eager clicker :3
  11. Blah
    March 1st, 2015 10:32 AM
    Blah
    Wow, it hadn't even been a minute since I posted an answer lol.
  12. Mana
    March 1st, 2015 10:30 AM
    Mana
    Thanks for your help, I'll try out your routine in a bit and let you know how it goes :).
  13. Blah
    February 19th, 2015 1:35 PM
    Blah
    The specific move is a little different. As you can guess, the routine first loaded the table's pointer then from there got to cut's move. So it had to have used cut's move ID (0xF) to get an index of the table. That index is probably:
    ROM:0803ED28 LDR R3, [SP,#8]
    That. Check what the value in r3 is after this instruction. If it's the move ID then [SP, #0x8] contains the move ID and you should use it in your function to check if the move is Cut or whichever move you wanted.

    I would probably set up a table if I were you, rather than check them each individually (especially if you have multiple moves you're reading).
  14. Mana
    February 19th, 2015 1:20 PM
    Mana
    Ooh ok! So I can apply something similar. Hmm hmm ! Thanks. I don't know how you manage all this (and all the questions from me XD).
  15. Mana
    February 19th, 2015 1:17 PM
    Mana
    Ah right. I was hoping it would be for a specific move rather than such a wide array. Suppose I could work with it still. Otherwise I suppose id have to alter the effects of the move or something. ;; brain.