Conversation Between Blah and Mana
Showing Visitor Messages 1 to 15 of 31
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March 6th, 2016 12:26 PMManaThank you! :)
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March 6th, 2016 12:21 PMBlahCongrats on your promotion orange Mana :D
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March 28th, 2015 12:15 PMBlahYay, I've got like 3 people so far, hehe.
I don't really have his permission to re-upload, but I'm sure he wouldn't mind.
Here's the link: http://www.mediafire.com/download/tz1qw321o2cnir2/firered.rar -
March 28th, 2015 8:34 AMManaHey, I think Knizz's signature link is down at the moment :<
I think I'll sign up to your workshop, god knows I need it :') -
March 2nd, 2015 2:29 PMBlahSounds like fun. I wasn't very fond of the regular story too much, I mean, there aren't many decent replacements systems for the badges but surely changing the main story would be enough to be considered unique.
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March 1st, 2015 11:05 PMManaOh nope :< avoiding cliche and standard story quite a bit.
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March 1st, 2015 4:37 PMBlahYeah, that would've sucked. I hope you're not making a cliche, "I've lost my memories better go on an adventure!" story though :V
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March 1st, 2015 12:35 PMManaSounds cool! Woo :) so stoked it worked, was worried I was gonna have to rethink my beginning events of the previous glitch kept persisting XD.
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March 1st, 2015 11:27 AMBlahAwesome. I might do a similar routine for just generic naming of something.
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March 1st, 2015 10:36 AMManaIt works, I could kiss you.
What can I say, I'm an eager clicker :3 -
March 1st, 2015 10:32 AMBlahWow, it hadn't even been a minute since I posted an answer lol.
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March 1st, 2015 10:30 AMManaThanks for your help, I'll try out your routine in a bit and let you know how it goes :).
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February 19th, 2015 1:35 PMBlahThe specific move is a little different. As you can guess, the routine first loaded the table's pointer then from there got to cut's move. So it had to have used cut's move ID (0xF) to get an index of the table. That index is probably:
ROM:0803ED28 LDR R3, [SP,#8]
That. Check what the value in r3 is after this instruction. If it's the move ID then [SP, #0x8] contains the move ID and you should use it in your function to check if the move is Cut or whichever move you wanted.
I would probably set up a table if I were you, rather than check them each individually (especially if you have multiple moves you're reading). -
February 19th, 2015 1:20 PMManaOoh ok! So I can apply something similar. Hmm hmm ! Thanks. I don't know how you manage all this (and all the questions from me XD).
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February 19th, 2015 1:17 PMManaAh right. I was hoping it would be for a specific move rather than such a wide array. Suppose I could work with it still. Otherwise I suppose id have to alter the effects of the move or something. ;; brain.

