Conversation Between Blah and BLAx501!
1 to 15 of 29
  1. Blah
    December 16th, 2014 8:14 AM
    Blah
    Yeah, that's understandable. There's a lot of RAM intensive hacks out there :)
  2. BLAx501!
    December 16th, 2014 3:23 AM
    BLAx501!
    I haven't filled all the free RAM yet, but just in case I wanted to be sure xD
  3. Blah
    December 15th, 2014 4:35 PM
    Blah
    It's not really needed though. With Jpan's save block hack you can have 4 KB of RAM space which is saved along with the game. For other things there's a memory allocation function which frees RAM. If you need more RAM, then you're probably packing too much into your hack :P
  4. BLAx501!
    December 15th, 2014 4:31 PM
    BLAx501!
    I've read something similar xD, it was on a post written a long time ago so I thought it could be different now xD
  5. Blah
    December 15th, 2014 4:27 PM
    Blah
    Hmm, I haven't actually tried that. From what I hear though, it's very hard. You would need to modify the save routine, Pokemon box display and storage system as well.
  6. BLAx501!
    December 15th, 2014 4:24 PM
    BLAx501!
    I was thinking and I've came up with something... Would it be possible to delete a PC Storage Box in order to get more free RAM??
  7. BLAx501!
    December 8th, 2014 4:21 PM
    BLAx501!
    I thought it was too long for a Profile Coment xD. Alright then, i'll post it on the ASM help thread ;)
  8. BLAx501!
    December 8th, 2014 1:27 PM
    BLAx501!
    Thanks for all the info, and don't worry, I'll leave a BIG link to the original thread ;)
  9. Blah
    December 8th, 2014 12:44 PM
    Blah
    1- Yeah you can translate them. I would appreciate a link to the original thread as well!
    2- The exp routine I made is executed every step.
    3 - Yeah, you just duplicate the PSS code and give it different pointers. Or if you're up for a challenge you can make it one big code which is swap reliant on a variable (kinda harder to do it this way). As for the bag, it's the same as the PSS code in terms of mechanics.

    RAM space for the PSS = 0x1E0 bytes for 6 Pokemon (compressed from 0x258).
    RAM space for BSS = same as original bag :)
  10. BLAx501!
    December 8th, 2014 12:27 PM
    BLAx501!
    I want to ask you some things, if you don't mind :)

    1.- I love all your routines, and I think it would be very useful for all the Spanish hackers, so if you don't mind, can I translate all the routines resources and post them in WaH? All credits goes to you, obviously

    2.- Is there any routine that executes every single step the player does? I'm trying to implement into my hack a telephone system like the PokeGear and I thought it could be great to have a routine getting executed all the time for making the random calls, so my idea was to make that routine call a script to make a random call every 10 minutes of gameplay using the RTC (Fire Red, of course)... Any ideas?

    3.- Would it be possible to have like two separated PSS and two separated Bag Backups? I want to have a second PSS that stores only two Pokemon to turn it into a third Day Care, since I'm trying to implement lots of competitive stuff so in order to defeat some trainers you'll need to do a lot of training; the second bag I haven't decided it yet, but it's better to know if this is possible before thinking anything xD. Would this take a lot of memory from the free RAM?

    Thanks in advanced ;)
  11. Blah
    December 1st, 2014 12:17 PM
    Blah
    I'm not sure, you should ask Knizz himself.
  12. BLAx501!
    December 1st, 2014 12:08 PM
    BLAx501!
    I forgot to ask you something else xD. Have you ever tried this: http://www.pokecommunity.com/showpost.php?p=7526770&postcount=303 ??

    You told me that knizz had already discovered that, but I tried to follow the instructions without getting anything correct...

    I have problems here:

    [0x0800C4C4]=0x08056645
    What should I write on that memory address? The byte that is on 08056645 or maybe I should write directly 056645... I'm definetely not getting that

    Also the part that involves the name of the player

    [0x08054A70]=name of the player
    After this you provide a large list with all the possible names for the character, both boy and girl, but I'm not sure how to make one preset. What should I write on that adress in order to get for example name Taylor 081C57A2 : TAYLOR. Maybe the HEX values for each letter of the name, a pointer to that address.
  13. Blah
    December 1st, 2014 11:31 AM
    Blah
    Yeah, that would be the case.
  14. BLAx501!
    December 1st, 2014 11:22 AM
    BLAx501!
    Nice, so combining the silent evolution method with the Pokemon Party Item Check you can also do restricted evolutions...
  15. Blah
    December 1st, 2014 11:10 AM
    Blah
    Yes the modified without will work for any given species number. Just make sure that the species is listed in the table of species.