Conversation Between Blah and Yvtq8K3n
Showing Visitor Messages 1 to 10 of 10
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March 17th, 2016 7:52 PMBlahHmm, I mentioned a possibility of using a bit field and lookup table in conjunction. Basically if we have this list:
[1, 3, 4, 6, 10]
we will make this bitfield:
[1, 0, 1, 1, 0, 1, 0, 0, 0, 1]. This bitfield, "1011010001" = 721. In the look up table, you'd have n! entries, where each entry is a possible value for the bit field. As you can guess this is growing very large very fast, so it's not very good either. Anyways, from the look up table, we'll have an entry like this:
struct table_entry {
u32 value;
int x[];
};
then we do something like
list = []
for (int n : x) {
for (int i = 0; i < original_list[n's position]; i++) {
list.append(n);
}
}
return list;
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I don't think even this is a very good idea. It's speed is linear and depending on the length of the list, BUT, it's requiring a lookup table. Look up tables take space and this look up table would grow fast. -
March 17th, 2016 7:21 PMYvtq8K3nI just have one thing to say "Dam", after thinking by myself i got what u write and yes i agree whit u about an third list whit the numbers that appear on the áreas in order to remove the 0 indexs. So what comes next is how we should do it? In order to make it efeciently. (this will also remove the float problem).
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March 7th, 2016 5:34 AMBlahI have no experience with writing tools to insert tilesets.
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March 6th, 2016 8:47 AMYvtq8K3nto understand what i need, u need to understand what the tool does, rigth?
But basicaly waht i want to do is by writing the map, insert the tileset whit the palletes, u only will understand if u know how the block editor works -
March 6th, 2016 7:54 AMBlahI don't know what you want help with. You linked me to your tool :)
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March 6th, 2016 6:58 AMYvtq8K3nI know u only do ASM for firered, but i will need your help, i think u may be able to know something. To get it read everthing. http://www.pokecommunity.com/showthread.php?t=364400
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December 15th, 2014 12:37 PMYvtq8K3nThx for answer me. I will try it out whit kenny.
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December 15th, 2014 8:10 AMBlahI'm very sorry, but I hack Fire Red as a policy. I know my way around Fire Red, as in where some of the important stuff are located and such. When it comes to Emerald I'm blind, and probably will be of no use. I hope you and kenny can sort out the routines by yourselves. If you need help with certain routines, you can ask in the Assembly/disassembly help thread (maybe I can answer stuff there).
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December 15th, 2014 4:53 AMYvtq8K3nHI FBI agent i know you only work whit pokemon FR but could you open an exeption and implement some things whit ASM routines on my hack plz.
You will be credit if help me out whit that.
(I also have Kenny on my team, but i think he may dont be capable of doing what i want)
I hope you colaborate:D -
December 3rd, 2014 4:28 PMYvtq8K3nCould you implement the follow me script in pokemon overworld?
You will be credit. (unfortunaly the hack is in emerald) but if need help contact me because i know c and c++

