Conversation Between MKGirlism and Nathan
16 to 30 of 48
  1. MKGirlism
    October 18th, 2013 12:07 AM
    MKGirlism
    Hint: "KK" is also a Dutch shortcut to "kanker", meaning "cancer".
    I've almost read your Comment as "Getting cancer in a few weeks".
  2. Nathan
    October 17th, 2013 3:17 PM
    Nathan
    Kk in a few weeks :P. I'm still learning then I'll go over to C++.
  3. MKGirlism
    October 17th, 2013 3:05 PM
    MKGirlism
    Surprise me then.
  4. Nathan
    October 17th, 2013 12:17 PM
    Nathan
    Ok thanks for answering my questions! I really appreciate that!
    And for that, you get access to a free site design when I finish my Web Designer course in a few weeks :P
  5. MKGirlism
    October 17th, 2013 11:31 AM
    MKGirlism
    Then no, you don't need to be certified in any way.
    However, if you need access to Dev stuff at Nintendo, they must know you're in somebody's Team, but the Company Admin will take care of this part.
    The company you work in must be verified by Nintendo, otherwise you won't get any access to it, but that's obvious.
    For the most of the time, signing happens Online, but sometimes, it'll happen by Postal.
    That's a task for the Publisher and/or Owner, so you won't need anything to sign, other than the NDA of your company.
  6. Nathan
    October 17th, 2013 8:41 AM
    Nathan
    Sorry to bother you again but there are some things I didn't quite understand. I didn't mean to start a dev company but to be able to work for a company, to be accepted as a programmer. If I know how to code and want to join a team, do I have to be a certified programmer for Nintendo?
    Also this thing to sign, I must do it online or in person?
  7. MKGirlism
    October 17th, 2013 8:02 AM
    MKGirlism
    Yes.
    But the most important things are:
    1. Experience (aka, at least have successfully Published 1 or more games on any Platform, a list is more helpful).
    2. Secure Business Location (at least a separate room in your house with a lockable door is good enough).

    You also need to make sure you're not involved with any (ROM) Hacking in any possible form, including playing them.
    When Registering, you'll see the whole NDA on the form, but before Registering, I would recommend you to speak to Nintendo of Europe (if in Europe or Australia), or Nintendo of America (if in North-America, South-America, or Middle-East) by Phone.
  8. Nathan
    October 17th, 2013 2:53 AM
    Nathan
    But to become a Wii U dev, I must sign something with Nintendo?
  9. MKGirlism
    October 16th, 2013 9:39 PM
    MKGirlism
    All Wii U Devs who sign an Agreement with Unity get Unity3D Pro for free, but it can only build for Wii U.
    Only Programmers and Designers use it here, Artists don't need it.
  10. Nathan
    October 16th, 2013 12:00 PM
    Nathan
    Just asking, does each member of your team buy the Unity engine? I kinda need to know that :P
  11. Nathan
    October 7th, 2013 11:56 PM
    Nathan
    Unity and VS Pro will be free in a few years for me. Well, I do hope to make some little projects after I'm done learning even if they don't see the light on consoles.
  12. MKGirlism
    October 7th, 2013 10:21 PM
    MKGirlism
    For PC, Mac, Linux, Web, iOS, and Android, free Unity is more than enough.
    Unity for Wii U is available for free, once you have a Nintendo License, which is free too.
    Visual Studio 2010 Professional and Ultimate are indeed paid Software, so I recommend you to Study ICT or Game Programming, which gives you access to free VS 2010 forever, directly from Microsoft.
  13. Nathan
    October 7th, 2013 2:56 PM
    Nathan
    Since some of them cost a lot. VS Pro is paying, right? I have no job and I'm 16 so I can't afford it and/or Unity.
    It's mainly for my learning though.
  14. MKGirlism
    October 7th, 2013 2:52 PM
    MKGirlism
    Since when does human age relate to Software to work or not to work?
  15. Nathan
    October 7th, 2013 2:47 PM
    Nathan
    That sucks. Since I'm only 16, VS 10 Pro won't work.