Olli replied to your post in the GM thread - unfortunately you won't be able to make either since a club for the whole of Gen III already exists sorry :( Kind sucks how inactive it is though... But yeah, you'll have to choose a different theme sorry!
Ozzy, can you tell me about this questionnaire for first-time club makers? Olli mentioned it in the Club Creation Guide, and I'm pretty confused because the link didn't work for me (it was supposed to anchor somewhere in the same page, but it didn't) and I want to start a club.
"omg adorable wait did he make those for the fossil club?" ;D
Ehh the only slight thing is corners! They look a tiny bit jagged in some areas but otherwise they look great haha. Tyrunt's face could possibly be a pixel wider...? But honestly this stuff is just if I'm really looking for faults - the sprites are wonderful haha. Although one of Tyrunt's legs looks like it's fading into nothing against a white background and it's driving me insane XD
Ahah, I think the pixel Dedenne will look cute as heck. I like the new Relicanth though, it seems pretty perfect :o The edges are a tad linear but it's not overly noticeable, mostly just on the top fin haha. Are you happy with it?
Thank you le mentor. You know more than me and I bow to you.
Will fix it, after which I will Pixel that Dedenne of yours! I wont stop until your current avatar is made of pixels!
PS - that brightness near the outline is called backlighting, another unexplored vector art property
edit - BUNNY I DRUNK THE MILK
It seems to me like the outline needs a bit of cleaning up, there's lots of areas that use a corner rather than a curve effect... also it might be worth looking at the areas directly next to the edges and making them a fluent colour? (See pic!)
I'm not that good at spriting but it's what I'd suggest XD I can sympathise about the outline thickness though :(
Using your avatar, yes. Call it a pseudo-scratch, I just superimposed an outline over the original image. It's hard to get thickness right, though. I'll revise adding more colours, and lightening the outlines.