Showing Visitor Messages 1 to 15 of 137
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September 7th, 2009 2:39 PMMelashI have a ton of ideas for great programs that could be made for the GameBoy Color...I might send you a PM later, if you don't mind.
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September 6th, 2009 4:54 PMcooleyYeah, sure do!
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September 6th, 2009 4:32 PMMelashAh...I see what you mean. Just wondering, do you use VisualBasic for your programming?
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September 6th, 2009 2:41 PMcooleyIf I do make one, it would be the exact as score_under's version because #dynamic is HARRRD to code. It basically take about 1000 lines at least. HackMew can make one, but he's not a hacker of Gold so...Unless he makes just the compiler and I can do the rest, like commands and command recognition when compiling. But since he's a really busy person, I won't ask.
Basically this is what needs to happen.
create a "Commands.txt" or any extension file.
Make the program read the whole script, then start at line one.
At line one, it would search the commands.txt file for the rightful command.**
Then write the Hex value to the ROM, and any other parameters.***
**For this to be possible, you have to write it in a format like:
47|Loadfont|Loads Font into RAM|No parameters
***Once it finds it. It should split it into 4 parts. And it writes whatever is in part one to the ROM (47).
Phew... Hopefully you understand now how hard it is :P -
September 6th, 2009 2:32 PMMelashHmm...I've never really used PKSV, so I'm not sure how much it would help, or if I would use it. It seems to be a great start, but I really think a whole new editor could be very useful...
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September 6th, 2009 2:29 PMcooleyI don't have enough knowledge to make a completely new script editor...:(
But I did compile Hex to a .Txt file based on what was in the textbox, but unfortunately it wasn't that good.
This is how it would work:
#org 0x125A00
faceplayer
loadfont
2writetext 0xZZZZ
closetext
loadmovesprites
end
When you're done, you click Done or Okay. Then it will replace the ZZZZ with real offsets based on what the starting one is. in this case it'll be 0x125A09 -
September 6th, 2009 2:19 PMMelashReally? I think I could help you out with that, by sharing ideas and giving you any offsets or information you need. Also, do you mean making a completely new program, or one that helps PKSV. I think it would be really great if you were to make a good scripting program, and even made it compatible with GoldMap. You should also ask hackers on this site to get any suggestions and whatnot.
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September 6th, 2009 1:28 PMcooleyOh okay. I was going to make a program that helps make scripts in PKSV, like dynamic scripts or something.
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September 6th, 2009 12:49 PMMelashNo, I don't. I use Hex for pretty much everything. I've looked at PKSV once, but it seems to be easier to just open up a file in a hex editor and do it that way.
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September 6th, 2009 12:21 PMcooleyHey, no problem. Can I ask you something though? Do you script with PKSV?
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September 6th, 2009 7:48 AMMelashThanks for dropping by, I'm doing quite well in my hacking. Seriously though, without you helping me out, I really don't think I would be where I am right now. Thanks.
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September 6th, 2009 6:13 AMcooleyHaven't heard from you in a while.. And I hear your hack is quite the success. You're making good progress with it too.
Just dropping by, giving my insight.. -
March 30th, 2009 5:12 PMcooleyWow, it's been a really long time since I've done this but...
Okay, I would use PKSV so this is how it would look:
follow 0x2 0x1
applymovement 0x2 0x66FD
stopfollow
spriteface 0x2 0x2
Basically you can convert the commands into HEX, if you want because ATM I don't have much time
As for your second question, I really don't have a clue :\ -
March 29th, 2009 6:44 PMMelashI'm having a few problems with scripting...here are some of my questions:
1. How can I make a movement script to have someone follow someone else. Do I use something instead of 69?
2. How do I set up a map to have a script the first time you enter it? I repointed the script header to somewhere else, but I'm getting errors. -
March 29th, 2009 8:00 AMcooleyOkay, sure..I don't mind

