Conversation Between acatfrommars and Madman4q2
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  1. Madman4q2
    January 1st, 2014 9:53 PM
    Madman4q2
    Actually I solved that fairly easily now I'm unto some hex editing because I want more then a crappy amount -> 151 sprites. Anyway this is posing a problem because... Fire red: I copied the 151 OW pointer table (they're 4 bytes per pointer so 604 bytes). Then I pasted it in a clean FF location (I tried this two seperate times in two different places 0x0750000 and 0x0770000) 4 bytes away I put the hero's copied sprite data in (36 bytes). I added a pointer to the aforementioned table that pointed to the copied/pasted hero data at it's offset (and yes I know 678912 = 12896708). I save then open up Advanced map and KABOOM!!! All my map files are ****ed up and upon trying to open a map I get an error (the offset depends on the maps location in the rom) and it says "Access Violation at address [ex. 004CCB2A for the first map] in module 'AdvanceMap.exe'. Read of address 00000000.
  2. acatfrommars
    December 24th, 2013 10:09 PM
    acatfrommars
    do you still need help in finding tutorials for it?
  3. Madman4q2
    December 22nd, 2013 3:27 PM
    Madman4q2
    So far I've had little luck in finding any tutorials :/
  4. Madman4q2
    December 22nd, 2013 3:27 PM
    Madman4q2
    Well tonight I'm trying to find out how to adjust the amount of experienced earned from a fire red rom hack that I've been working on.
  5. acatfrommars
    December 15th, 2013 9:39 PM
    acatfrommars
    hey what's up? how're you doing toight? :)