Conversation Between Andryandrew and Liquid Shadow
Showing Visitor Messages 1 to 6 of 6
  1. Liquid Shadow
    February 8th, 2009 11:16 AM
    Liquid Shadow
    02020649 is the pointer to the main player's overworld graphics in FIRERED. Do you know the pointer to the main OW's graphics in Ruby? That was what I was asking. Thanks in advance.
  2. Liquid Shadow
    February 4th, 2009 2:51 PM
    Liquid Shadow
    Ok thanks, I'll just use MM_X's Day/Night system cuz it works for me now.

    So if I want to check the clock if its like.. 7:00 PM I would do comparefarbytetovar to 02024f46?

    Sorry if I'm bugging you lol.
  3. Liquid Shadow
    February 3rd, 2009 2:48 PM
    Liquid Shadow
    Oh, I just meant that each weather has a different palette. For example, the rainy weather changes the palette of the maps, does it not? So pretty much using real time clock to check time requires ASM right? Man... I really wish there was some GOOD tut on ASM..xD
  4. Liquid Shadow
    February 2nd, 2009 5:51 PM
    Liquid Shadow
    Hey Andryandrew. I got a question. How do I make a script that checks the clock of Ruby? Or how do I check the time in Ruby or make scripts using the real time clock of Ruby? I'm trying to learn that right now but I can't understand it... it's all full of setvars and commands.. You think you can help me out? I was thinking of making a cheap day and night script of my own by making one of the weather's palettes look like night. I know MM_X made a tool but I want to customize the day/night more. So you think you could help me out with scripts that deal with Ruby's clock?
  5. Liquid Shadow
    January 11th, 2009 7:33 PM
    Liquid Shadow
    Ok, thanks. When you're done can you make a tut on it or an ips patch?

    Also do you use HEX or ASM to make a new item? Like if I want another world map in Ruby or Sapphire, is that asm or hex? or is it even possible?
  6. Liquid Shadow
    January 10th, 2009 2:20 PM
    Liquid Shadow
    Hey do you know if it's possible to insert a real time clock into FireRed by ASM?

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