Conversation Between cjcman95 and DaisukE
91 to 105 of 112
  1. DaisukE
    March 30th, 2014 1:54 AM
    DaisukE
    Sorry bro I haven't been able to help you just was busy with scripting in pokemon johto showdown
  2. cjcman95
    March 20th, 2014 11:53 AM
    cjcman95
    http://www.pokecommunity.com/showthread.php?t=317328
    curious.. could you possibly show me how that code would work after putting the ASM into the ROM
  3. DaisukE
    March 20th, 2014 11:03 AM
    DaisukE
    Of what
  4. cjcman95
    March 20th, 2014 9:38 AM
    cjcman95
    could you at least tell me what the script is? ._.
  5. cjcman95
    March 19th, 2014 6:29 AM
    cjcman95
    oh ok
  6. DaisukE
    March 19th, 2014 2:03 AM
    DaisukE
    Well I would help u with it later just busy now and I too am still learning asm thing
  7. cjcman95
    March 17th, 2014 5:34 AM
    cjcman95
    Do you know how to do Rasenshurikenbum's "give pokemon with custom move"? like, whats the actual script look like.... it is confusing me
  8. cjcman95
    March 17th, 2014 5:09 AM
    cjcman95
    Do you know how to do Rasenshurikenbum's "give pokemon with custom move"? like, whats the actual script look like.... it is confusing me
  9. DaisukE
    March 16th, 2014 9:35 PM
    DaisukE
    Well you can do it by apply movement ......and if you want to ask somethin thgn v.m on my profile so I would come to know
  10. DaisukE
    March 16th, 2014 9:12 AM
    DaisukE
    Hey by the way what's your real name
  11. DaisukE
    March 16th, 2014 8:47 AM
    DaisukE
    Well I know mapping but not as much as I know scripting
  12. DaisukE
    March 16th, 2014 5:27 AM
    DaisukE
    And the person event no. Must be 1 here
  13. DaisukE
    March 16th, 2014 5:25 AM
    DaisukE
    Well it works perfectly for me
  14. DaisukE
    March 16th, 2014 5:25 AM
    DaisukE
    Well are u sure u have entered the sprite id
  15. DaisukE
    March 15th, 2014 2:35 AM
    DaisukE
    #dynamic 0x800891

    #org @start
    lock
    faceplayer
    cry 0xFC 0x0
    msgbox @talk1 0x6
    wildbattle 0xFC 0xA 0x0
    fadescreen 1
    hidesprite 0x1
    fadescreen 0
    setflag 0x1204
    release
    end

    #org @talk1
    = GWAAA!

    well set the sprite id to 1204 and in your script you have put a different pokemon cry 0xF9 and the pokemon is 0XFC....so i don't know which is correct so i have kept 0xFC