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#include stditems.rbh #dynamic 0x800000 #org @main lock checkitemroom ITEM_POTION 0x1 bufferitem 0x1 ITEM_POTION compare LASTRESULT 0x0 if 0x1 goto @Fail pause 0xB fanfare 0x102 hidesprite 0xFFFF //CHANGE THIS TO THE OW NUMBER OF THE ITEM preparemsg @Msg3 //"[player] found one [buffer2]!" waitmsg waitfanfare additem ITEM_POTION 0x1 msgbox @Msg4 MSG_KEEPOPEN //"[player] put the [buffer2] away in..." release end #org @Fail msgbox @Msg3 MSG_KEEPOPEN msgbox @Msg2 MSG_KEEPOPEN //"Too bad!\nThe BAG is full[.]" release end #org @Msg3 = [player] found one [buffer2]! #org @Msg4 = [player] put the [buffer2] away in\nthe Bag's Items Pocket. #org @Msg2 = Too bad!\nThe Bag is full[.] |


