Conversation Between destinedjagold and DrFuji
Showing Visitor Messages 1 to 15 of 35
  1. destinedjagold
    May 21st, 2014 5:08 PM
    destinedjagold

    You won't like me anymore?
    B-but...that's a good thing!

    jk~

  2. DrFuji
    May 21st, 2014 2:12 AM
    DrFuji

    If you don't ask me to reopen it then I won't like you anymore :<

  3. destinedjagold
    May 21st, 2014 1:41 AM
    destinedjagold

    too late. ;_;
    i wanted u to close it, b-but my thread is already closed...
    ;_;

  4. DrFuji
    May 21st, 2014 1:39 AM
    DrFuji

    hi hi~

  5. destinedjagold
    May 21st, 2014 1:00 AM
    destinedjagold

    hey! hey, are you there?

  6. destinedjagold
    March 3rd, 2014 11:55 PM
    destinedjagold

    give him a warning so he won't do it again.

  7. DrFuji
    March 3rd, 2014 10:53 PM
    DrFuji

    evil mastermind ahoy

  8. destinedjagold
    March 3rd, 2014 10:50 PM
    destinedjagold

    be glad I forgot to SS it *evil grin*

  9. DrFuji
    March 3rd, 2014 10:46 PM
    DrFuji

    You made me turn on my mod partner. Now I can never see him in the same light again. Curse you ;_;

  10. destinedjagold
    March 3rd, 2014 10:28 PM
    destinedjagold

    what?

    *whistles innocently*

  11. DrFuji
    March 3rd, 2014 10:13 PM
    DrFuji

    o u

  12. DrFuji
    December 4th, 2013 6:57 PM
    DrFuji

    honhonhon~

  13. destinedjagold
    December 4th, 2013 6:54 PM
    destinedjagold

    touché~ >:3

  14. DrFuji
    December 4th, 2013 1:12 AM
    DrFuji

    Good thing he wasn't using Ruby then :P

  15. destinedjagold
    December 4th, 2013 12:51 AM
    destinedjagold

    Quote:
    Also, just a tip: You don't have to keep writing 'waitmovement 1 waitmovement2'. You can replace all instances of those two lines with 'waitmovement 0x0' because the script will wait for both of them to finish. It just makes things a little bit shorter and neater

    That's not true, in Ruby at least.
    If I use waitmovement 0x0, it'll wait for the applymovement right on top of waitmovement to end before the script continues to execute, even though the other applymovements aren't done moving yet. =/


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