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Reload this Page Conversation Between Touched and Xencleamas

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Conversation Between Touched and Xencleamas
Showing Visitor Messages 16 to 30 of 52
  1. Touched
    June 5th, 2015 4:19 AM
    Touched
    Well, did it freeze or not?
  2. Xencleamas
    June 5th, 2015 2:30 AM
    Xencleamas
    After that?
  3. Touched
    May 25th, 2015 11:40 PM
    Touched
    Make sure the breakpoint is set to your routine. Play the part of the game where the routine(s) should be run. So go find a battle you can test mugshots on. The game should freeze and the console should display the values in the registers as well as the current instruction. If this does not happen your routine is not being run. You can step through each instruction and see how it affects the registers by typing 'n' and pressing enter. You continue playing by typing 'c' and pressing enter. If you need more commands type 'help' or 'help [command]' and it will prompt you.
  4. Xencleamas
    May 25th, 2015 9:28 PM
    Xencleamas
    Sorry that I have turned back on you for a while. Hacking has been once a week for me since that I use anyone's PC by now.

    Anyways... after the breakpoints part, what should I do next?
  5. Touched
    April 14th, 2015 2:41 AM
    Touched
    Do you have VBA-SDL-H? If so, run your ROM in it. While playing press F11 to freeze the game, go into the console window and type 'bt ADDRESS' and hit enter. Then type 'c' and press enter. Play the game until your routine should be run. If it's run then the game should freeze again at the address you specified. Remember, addresses are offsets with the leading '08'
  6. Xencleamas
    April 13th, 2015 9:18 PM
    Xencleamas
    hmm... dunno how to set breakpoints
  7. Touched
    April 12th, 2015 9:28 AM
    Touched
    Did you set a breakpoint though?
  8. Xencleamas
    April 12th, 2015 7:36 AM
    Xencleamas
    Nope. The emulator doesn't stop running before a battle.
  9. Touched
    April 12th, 2015 7:27 AM
    Touched
    If you set a breakpoint on your routines, does the emulator stop running before a battle? If not, you probably haven't found the correct offsets for the hack.
  10. Xencleamas
    April 10th, 2015 9:55 AM
    Xencleamas
    Yow! It is been a long time, eh? Well, I need you once again. Can you help me with the implementation of Pre-Battle Mugshots to Emerald? I have my post here: http://www.pokecommunity.com/showpost.php?p=8700023&postcount=905
  11. Touched
    January 18th, 2015 10:25 AM
    Touched
    The Python script is meant to make it more convenient :/
    It is fully functional, except making an actual team is a bit more difficult to actually do. I made it more fully featured (you can change everything about your partner's Pokemon), but this had the side effect of making it all very difficult to do. I can help you out if you want. I'm gonna make a showdown team to partner team converter soon
  12. Xencleamas
    January 18th, 2015 6:01 AM
    Xencleamas
    Is the Customisable Tag Team battles in your engine is fully operational--I mean fully working? If yes, well... I wanna use it in my hack since I planned to have more different tag teams (instead of only one which is steven's)... I wish I can have the codes or the routine than installing via python since I had a hard time figuring things out on how to use it. :3
  13. Xencleamas
    December 22nd, 2014 5:47 PM
    Xencleamas
    I dunno but CA (cause that's 202 for the number of regional dex) or might be C9 'cause there are things work when subtracted? I dunno a lot of programming so I think that's the limiter for it. :3
  14. Touched
    December 21st, 2014 4:48 AM
    Touched
    What are the values of the limiter you are searching for?
  15. Xencleamas
    December 17th, 2014 7:11 PM
    Xencleamas
    Yes. I will. I'm not purely busy in my hack for a while so I will do the testing. :)

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