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Conversation Between Touched and Xencleamas
Showing Visitor Messages 31 to 45 of 52
  1. Touched
    December 17th, 2014 6:25 AM
    Touched
    If I give you some addresses to try, will you do the testing? I can quickly provide you with possible limiter locations, but testing which ones to change and what they are limiting is going to take significantly longer. Let me know if you wanna do the testing for this.
  2. Xencleamas
    December 16th, 2014 11:58 PM
    Xencleamas
    Ahh I see... well, I will just have to for the patch then. I think that will be worth for a while. Patience. XD

    I have decided to wait since I'm now on to scratch with scripts and map tiles.

    I have extended the number of regional dex should show in Pokedex (I have done 251 for regional). But the 203-251st don't show up their numbers in the summary and also when you have reached 203 more in the regional while saving, still 202 (I think Chaos has a post that there are limiters for summary and save). How to change that? http://www.pokecommunity.com/showpost.php?p=8466427&postcount=607
  3. Touched
    December 14th, 2014 2:10 AM
    Touched
    You'd best wait for MrDS's patch. We decided to keep our projects as compatible as possible, so he is handling all the moves, abilities, etc. from the later generations.
  4. Xencleamas
    December 13th, 2014 8:01 PM
    Xencleamas
    I just got my successful 721 expansion in my upcoming hack... so I decided to have their correct abilities. I just felt doing my hack in a Gen VI wannabe.
  5. Touched
    December 13th, 2014 12:32 AM
    Touched
    Abilities are an incomplete part of the project. I abandoned implementing any abilities from later Gens when MrDollSteak decided to port his rom base to Emerald. What exactly did you want from the abilities hack?
  6. Xencleamas
    December 12th, 2014 9:49 PM
    Xencleamas
    Hmm... can you send me the ROM or the patch (.ips or .ups) of the engine?
    OR
    I'll send you later the DL of my progressing hack and install the engine in your pc (if you want to help). I'm just not a total programmer at all... I'm only a multimedia art student suited for spriting and designing.

    I'm just only after the Abilities by the way. :3
  7. Touched
    November 28th, 2014 3:17 AM
    Touched
    The configuration on GitHub is my configuration. :P
    I'm on Linux, so I doubt it will help much.
    Have you tried using the relative path (test.gba) instead of the absolute (C:\....)?
  8. Xencleamas
    November 27th, 2014 11:24 PM
    Xencleamas
    Python 3.4.1

    Can you also send me your config.ini file that made your installation worked?
  9. Touched
    November 27th, 2014 4:36 AM
    Touched
    Try moving the test.gba into the same directory. It looks like it can't find the file. Are you sure you have the correct version of Python installed (3.4) and are actually running it with this version (and not an earlier version)?
  10. Xencleamas
    November 26th, 2014 1:56 AM
    Xencleamas
    Installed devkitARM and there are a lot of arm-none-eabi-'s I have seen so I followed as anyway.

    But then, I used the full path for the rom I will use but I get this error:
  11. Touched
    November 25th, 2014 2:43 AM
    Touched
    You need to install DevkitARM and provide a path to the binaries (replace the *nix path /opt/devkit/devkitARM/bin with something like C:\devkitARM\bin)
    Each binary has a prefix (arm-none-eabi-as, arm-none-eabi-gcc) replace the toolchain_prefix with the appropriate one. Shouldn't actually change though.
    Select your rom's name (default is test.gba) and select where Freespace actually starts and what byte is considered free. Only change these if you want to change where the install looks for freespace.
  12. Xencleamas
    November 24th, 2014 5:18 PM
    Xencleamas
    I have installed python and I wanna try your engine... well, about your instructions at modifying config.ini, i'm a little bit confused on what should i type (put or modify) there?
  13. Touched
    November 21st, 2014 12:53 AM
    Touched
    Anything I do will be with some sort of ASM hack too. There are one or two ASM functions I have found that seem to be contain limiters. I'm really too lazy to do any testing at the moment though. If you want to help me: 080BC8FE and 080BC926 hold 0xCA, which is the Hoenn limit. See if you can expand that limit up to 0xFF. Finding the addresses is the hard part. Once found, changing the code to support a halfword is trivial.
    Note: A national dex limiter also seems to be near this. I'll need to check if anyone (Chaos Rush) has changed this in order to expand to make my changes compatible.
  14. Xencleamas
    November 20th, 2014 2:55 PM
    Xencleamas
    I have tried searching and replacing the bytes of the brightest palette (I have found out FF33 (already proper)) but it doesn't seem to be changing at all. I have asked diegoisawesome about this but he did is somewhat ASM-ish. I was about to never mind about the glowing anymore. I'm about to ask you again about 257+ Hoenn dex. Sorry for being stubborn. :3
  15. Touched
    November 19th, 2014 2:51 AM
    Touched
    Are you sure there is no palette? It's probably a separate palette for the glow, with a function dimming it and brightening it. To be honest, if you're going to this level of detail you're probably better off building a titlescreen from scratch, but if you really wanna change it: Open the palette viewer in VBA and tick the Automatic Update box, and watch the yellow palette until it reaches its brightest. Then untick the update button to freeze the box and search for that really bright palette in the ROM.

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