If I give you some addresses to try, will you do the testing? I can quickly provide you with possible limiter locations, but testing which ones to change and what they are limiting is going to take significantly longer. Let me know if you wanna do the testing for this.
Ahh I see... well, I will just have to for the patch then. I think that will be worth for a while. Patience. XD
I have decided to wait since I'm now on to scratch with scripts and map tiles.
I have extended the number of regional dex should show in Pokedex (I have done 251 for regional). But the 203-251st don't show up their numbers in the summary and also when you have reached 203 more in the regional while saving, still 202 (I think Chaos has a post that there are limiters for summary and save). How to change that? http://www.pokecommunity.com/showpost.php?p=8466427&postcount=607
You'd best wait for MrDS's patch. We decided to keep our projects as compatible as possible, so he is handling all the moves, abilities, etc. from the later generations.
I just got my successful 721 expansion in my upcoming hack... so I decided to have their correct abilities. I just felt doing my hack in a Gen VI wannabe.
Abilities are an incomplete part of the project. I abandoned implementing any abilities from later Gens when MrDollSteak decided to port his rom base to Emerald. What exactly did you want from the abilities hack?
Hmm... can you send me the ROM or the patch (.ips or .ups) of the engine?
OR
I'll send you later the DL of my progressing hack and install the engine in your pc (if you want to help). I'm just not a total programmer at all... I'm only a multimedia art student suited for spriting and designing.
The configuration on GitHub is my configuration. :P
I'm on Linux, so I doubt it will help much.
Have you tried using the relative path (test.gba) instead of the absolute (C:\....)?
Try moving the test.gba into the same directory. It looks like it can't find the file. Are you sure you have the correct version of Python installed (3.4) and are actually running it with this version (and not an earlier version)?
You need to install DevkitARM and provide a path to the binaries (replace the *nix path /opt/devkit/devkitARM/bin with something like C:\devkitARM\bin)
Each binary has a prefix (arm-none-eabi-as, arm-none-eabi-gcc) replace the toolchain_prefix with the appropriate one. Shouldn't actually change though.
Select your rom's name (default is test.gba) and select where Freespace actually starts and what byte is considered free. Only change these if you want to change where the install looks for freespace.
I have installed python and I wanna try your engine... well, about your instructions at modifying config.ini, i'm a little bit confused on what should i type (put or modify) there?
Anything I do will be with some sort of ASM hack too. There are one or two ASM functions I have found that seem to be contain limiters. I'm really too lazy to do any testing at the moment though. If you want to help me: 080BC8FE and 080BC926 hold 0xCA, which is the Hoenn limit. See if you can expand that limit up to 0xFF. Finding the addresses is the hard part. Once found, changing the code to support a halfword is trivial.
Note: A national dex limiter also seems to be near this. I'll need to check if anyone (Chaos Rush) has changed this in order to expand to make my changes compatible.
I have tried searching and replacing the bytes of the brightest palette (I have found out FF33 (already proper)) but it doesn't seem to be changing at all. I have asked diegoisawesome about this but he did is somewhat ASM-ish. I was about to never mind about the glowing anymore. I'm about to ask you again about 257+ Hoenn dex. Sorry for being stubborn. :3
Are you sure there is no palette? It's probably a separate palette for the glow, with a function dimming it and brightening it. To be honest, if you're going to this level of detail you're probably better off building a titlescreen from scratch, but if you really wanna change it: Open the palette viewer in VBA and tick the Automatic Update box, and watch the yellow palette until it reaches its brightest. Then untick the update button to freeze the box and search for that really bright palette in the ROM.