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Conversation Between Touched and karghosty21
Showing Visitor Messages 1 to 15 of 23
  1. karghosty21
    April 18th, 2015 6:28 AM
    karghosty21
    Sure I'll learn it.
  2. Touched
    April 18th, 2015 6:05 AM
    Touched
    You should definitely follow some basic tutorials and come back to this once you can write basic routines that are called from scripts. This is quite a complex multi-routine hack that modifies the inner workings on the engine and is definitely not something I'd expect a beginner to be able to even understand - let alone modify. I'm willing to help you with any questions you have, should you decide to learn.
  3. karghosty21
    April 18th, 2015 4:23 AM
    karghosty21
    None
  4. Touched
    April 18th, 2015 3:10 AM
    Touched
    Reading a flag requires that you call a function - that is something which you shouldn't attempt until you have a thorough understanding of the basics. How much ASM have you written?
  5. karghosty21
    April 17th, 2015 5:44 PM
    karghosty21
    So im going to try it with the flag check. Would I put ex. @mov r0, #0x[flag/4] in the main: of the warp.s script or is there another thing I have to do with that.
  6. karghosty21
    April 17th, 2015 5:09 PM
    karghosty21
    That might work also.
  7. Touched
    April 17th, 2015 11:46 AM
    Touched
    It might. I would prefer to have it check for the movement type though
  8. karghosty21
    April 17th, 2015 11:30 AM
    karghosty21
    Ya you're right but I might have a sollution. A flag check at the beginning of the warp.s script. So you can have no one follow you at the beginning of the game and then have a script so that NPC can follow while setting that flag, so they can follow you everywhere. Would that work.
  9. Touched
    April 16th, 2015 11:01 PM
    Touched
    There's absolutely nothing you can do about that short of writing more ASM. This isn't in any sense complete - the warp.s code has to be completed to get rid of bugs. People just haven't wanted to contribute. At the moment this is only suitable for something like GoGo did in Platinum Red. If you feel up to it, reporting issues like this on GitHub would be great.
  10. karghosty21
    April 16th, 2015 6:47 PM
    karghosty21
    OK but when you warp to somewhere else the NPC doesn't follow you. So is there a script that can do that or do I have to insert the warp.s and try to go around the random NPC sprite at the beginning of the game.
  11. Touched
    April 16th, 2015 10:22 AM
    Touched
    That's probably leftover from the old warp hook. You can remove that if you want. Put a # before this line https://github.com/Touched/FollowMe/blob/master/assemble.py#L69 and reassemble
  12. karghosty21
    April 16th, 2015 4:18 AM
    karghosty21
    Just one question. If you set no one to copy the player is there suppose to an NPC following right when the gamestarts.
  13. Touched
    April 16th, 2015 1:11 AM
    Touched
    Oh right my bad. Should have noticed that
  14. karghosty21
    April 15th, 2015 1:38 PM
    karghosty21
    I got it to work without putting it into an assembler. When you put in the file directory for OBJCOPY, you put it like this: C:\\DevKitARM\\bin
  15. Touched
    April 15th, 2015 5:53 AM
    Touched
    Oh I keep forgetting about this error - I don't use Windows so I tend to forget how it works. Download yourself a copy of "HackMew's assembler" (check FBI's ASM tut) copy the 'as' and 'objcopy' files into the same directory as this assemble.py and change (again -_-) those lines 9 and 10 to AS = 'as' and OBJCOPY = 'objcopy' respectively.

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