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Conversation Between Touched and pokelover1991
Showing Visitor Messages 1 to 15 of 19
  1. Touched
    August 2nd, 2015 12:58 PM
    Touched
    As I said, they're not offsets. If you expanded the table just use the index of the item that points to that images instead of the index I used. The only place you should use an offset is in your expanded table. It's exactly the same as any animation script, I just wrote it using an assembly file instead of hex.
  2. pokelover1991
    August 2nd, 2015 5:20 AM
    pokelover1991
    actually i framed it wrong my question was that u showed me three offsets starting with 27 or 28 i know what 27 and 28 does i mean to ask was ur animation offset at ur github and they were
    .equ ANIM_XX, 0x27a3
    .equ ANIM_YY, 0x281b
    .equ ANIM_ZZ, 0x27d8
    so i dont hav to change 27 and 28 i have to change other half that is a3,1b,d8 now i fmy image is at 900000 then what should be the changes as my image offsets is 6 digit and urs is 2 digit so what should i replace a3 with or 1b with or d8 with i hope u understood and about mrdollsteak i expanded the table just help me how to insert it into ur code .
  3. Touched
    July 31st, 2015 4:01 AM
    Touched
    You need to expand the particle tables, so you can't use offsets to particles in my code. I just use a regular animation script, so you have to do this separately before inserting my code and use the indices in your new table. Please follow MrDollSteak's tutorial on this, since I don't really know how it works (never bothered to look)
  4. pokelover1991
    July 30th, 2015 10:33 AM
    pokelover1991
    hey about ur mega particles i asked u i still had one quetion that u told me not to mess with first two numbers and as mrdollsteaks says it is for anomation newly added the what should i change and where should i insert the image example if i insert the image at 900000 then how should i change it in ur code.
  5. Touched
    July 30th, 2015 3:30 AM
    Touched
    The processor evaluates each command in sequence, like a Universal Turing Machine.
  6. pokelover1991
    July 28th, 2015 10:28 AM
    pokelover1991
    hey touch i have been learning about asm commands lately i do know a few and what they do wud explain me how does a program of this codes actually executes or works i want to learn asm i have some knowledge about asm coding for a microprocessor 8085 i have that to study so i thought i ight tell u that as well
  7. pokelover1991
    July 20th, 2015 9:13 AM
    pokelover1991
    okay
  8. Touched
    July 20th, 2015 5:55 AM
    Touched
    Oh, it won't work in that initial battle with your Rival. I've intentionally left that out because I don't see the point in making it work for that battle.
  9. pokelover1991
    July 20th, 2015 2:06 AM
    pokelover1991
    ya obviously i set it to 13 it is potion well i reinstalled everything 10 times then i got it working if it works it will be great thanks for paying attension and a bug the pokemon want mega evolve when batteling gary after getting the pokemon first ever battle with gary in oaks lab but i battle him near league entrance i can mega evolve plz make a note of it i dont this matters a lot but just to inform who will mega evolve lvl 5 pokemon it is only for gary.
  10. Touched
    July 19th, 2015 1:23 PM
    Touched
    Is it holding the mega stone that you set in the evolution table?
  11. pokelover1991
    July 18th, 2015 10:26 AM
    pokelover1991
    hey sry to disturb again i know i ask too many question but this one question is a real problem i think whenever i compile ur data i get test.gba when i program it for mega it is 100 percent correct shown to exodrake criminon and image in my library when i battle the mega evo symbol doent pop up and nothing happens i have made it hold the correct item i compiled using make DEFS="-DDISABLE_KEYSTONE_CHECK" but still it doesnt work i this a bug or error on my part if my error email that test,gba rom
  12. Touched
    July 18th, 2015 7:07 AM
    Touched
    I'm taking a break. If you change it, you'll probably want to change the button that sticks out. Just change the image in the project folder. Apart from that, it shouldn't affect anything.
  13. pokelover1991
    July 17th, 2015 10:20 PM
    pokelover1991
    are u still active with the mega project or u just stopped it
  14. pokelover1991
    July 17th, 2015 6:03 AM
    pokelover1991
    if i change my healthbar in the game will it affect ur mega evo process
  15. pokelover1991
    July 12th, 2015 1:13 AM
    pokelover1991
    k thanks for help.

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