As I said, they're not offsets. If you expanded the table just use the index of the item that points to that images instead of the index I used. The only place you should use an offset is in your expanded table. It's exactly the same as any animation script, I just wrote it using an assembly file instead of hex.
actually i framed it wrong my question was that u showed me three offsets starting with 27 or 28 i know what 27 and 28 does i mean to ask was ur animation offset at ur github and they were
.equ ANIM_XX, 0x27a3
.equ ANIM_YY, 0x281b
.equ ANIM_ZZ, 0x27d8
so i dont hav to change 27 and 28 i have to change other half that is a3,1b,d8 now i fmy image is at 900000 then what should be the changes as my image offsets is 6 digit and urs is 2 digit so what should i replace a3 with or 1b with or d8 with i hope u understood and about mrdollsteak i expanded the table just help me how to insert it into ur code .
You need to expand the particle tables, so you can't use offsets to particles in my code. I just use a regular animation script, so you have to do this separately before inserting my code and use the indices in your new table. Please follow MrDollSteak's tutorial on this, since I don't really know how it works (never bothered to look)
hey about ur mega particles i asked u i still had one quetion that u told me not to mess with first two numbers and as mrdollsteaks says it is for anomation newly added the what should i change and where should i insert the image example if i insert the image at 900000 then how should i change it in ur code.
hey touch i have been learning about asm commands lately i do know a few and what they do wud explain me how does a program of this codes actually executes or works i want to learn asm i have some knowledge about asm coding for a microprocessor 8085 i have that to study so i thought i ight tell u that as well
Oh, it won't work in that initial battle with your Rival. I've intentionally left that out because I don't see the point in making it work for that battle.
ya obviously i set it to 13 it is potion well i reinstalled everything 10 times then i got it working if it works it will be great thanks for paying attension and a bug the pokemon want mega evolve when batteling gary after getting the pokemon first ever battle with gary in oaks lab but i battle him near league entrance i can mega evolve plz make a note of it i dont this matters a lot but just to inform who will mega evolve lvl 5 pokemon it is only for gary.
hey sry to disturb again i know i ask too many question but this one question is a real problem i think whenever i compile ur data i get test.gba when i program it for mega it is 100 percent correct shown to exodrake criminon and image in my library when i battle the mega evo symbol doent pop up and nothing happens i have made it hold the correct item i compiled using make DEFS="-DDISABLE_KEYSTONE_CHECK" but still it doesnt work i this a bug or error on my part if my error email that test,gba rom
I'm taking a break. If you change it, you'll probably want to change the button that sticks out. Just change the image in the project folder. Apart from that, it shouldn't affect anything.