Conversation Between MrKongKillz and Danny0317
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  1. Danny0317
    July 25th, 2014 10:45 PM
    Danny0317
    What you have to do is use the command setflag right before (or after, I forgot) hidesprite. Then you go to advance map, and go to the person, and look at their person ID, and replace 0000 with the flag. So for example, in the script but setflag 0x1200, so in the Person ID make it 1200.
  2. MrKongKillz
    July 25th, 2014 10:41 PM
    MrKongKillz
    Btw i need to fix one more thing the sprite does disapear but when you take a step he reappears got a way to fix this?
    Script:
    #dynamic 0x800000

    #org @start
    fadescreen 0x1
    special 0x136
    waitfanfare
    fadescreen 0x0
    trainerbattle 0x0 0x088 0x0 @before @after
    msgbox @beaten 0x6
    hidesprite 0x800F
    release
    end



    #org @before
    =[PLAYER's name]: what was that?\n???:I blew up the town\p[PLAYER's name]: you monster!\n???:you want a fight\p???: bering it on!
    hidesprite 0x800F
    #org @after
    = WHAT?!
    hidesprite 0x800F

    #org @beaten
    hidesprite 0x800F
    release
    end