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Conversation Between thethethethe and Liquid Shadow
Showing Visitor Messages 1 to 5 of 5
  1. thethethethe
    November 11th, 2009 11:10 PM
    thethethethe
    I don't remember too much about Ruby ROMs. The logo is at 1638. The tilemap I have no record of it, and in all honesty I can't be bothered looking for it. Try the simple questions thread, someone would have to know.
  2. Liquid Shadow
    November 11th, 2009 7:59 PM
    Liquid Shadow
    Hey thethethethethe!

    I was just wondering.. Do you happen to know the UnLz number for the Ruby Title Screen LOGO tilemap? Because I can't find it, and I want to edit the way the logo's shape. Any help would be appreciated =).

    Also, Do you know where the TileMap for the Pokemon Logo is? I couldn't find that either. I remember I found it once, but now I've searched and tried editing at least 15 raw files by now and I still can't find the Pokemon Logo TileMap.

    Thanks in Advance.
  3. Liquid Shadow
    February 3rd, 2009 2:45 PM
    Liquid Shadow
    Thanks bro. Next time I'll PM you if I have a question.
  4. thethethethe
    February 3rd, 2009 3:36 AM
    thethethethe
    I hate answering people's questions in VM's. I much prefer using PM's.
    I never really hacked the RSE games much, so I've never really needed to look into it. But knowing what I know, to use the Real Time clock, you'll need to know how to use more than variables. Variables will be the least of your troubles if you want to use the RTC.
    Command #0x11 (I think it's command #11, I can't remember) is only useful for making small changes. While changing one palette is 16 colours, 15 viewable, all taking up 2 bytes each. To change just one palette, you'll need 30 writebytetooffset's. Then if you want to change the whole 16 palette's viewable in VBA's Palette Viewer, that 256 writebytetooffset's. With the command's structure which takes 6 bytes, I think, that's 1530 bytes (I think, I did that in me head). There is a point to this.
    In ASM it takes about eight bytes of coding to fill those 256 colours. ASM is much more efficient. The time it takes for those 256 writebytetooffset's to be executed is substantially greater than the time it takes to go through the 4 thumb instructions.
    I got a bit off track. But yes it is possible to perform a pallette change with writebytetooffset's.

    That's why I prefer PM's. I write too much.
  5. Liquid Shadow
    February 2nd, 2009 6:10 PM
    Liquid Shadow
    Hey thethethethe. I just came by to say thanks for that Pokescript tutorial you made. I started scripting like 3 months ago, and I guess your tut was the one that got me to learn how to script pretty well. Really easy to understand, and the scripts actually worked (Unlike many other tuts T_T). After I read your tut I adapted to XSE and my scripting got better. I just have a question though. Do you have any idea on how to make scripts using the real_time clock in Ruby? I just can't figure it out.. with all the variables and stuff...I've never really been too good with variables..xD Also one more question.. Is it possible to do a palette change in a script using writebytetoffset? I'm pretty sure it is but is ASM any better? Thanks an advance.

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