Conversation Between FamiliaWerneck and Blah
16 to 26 of 26
  1. FamiliaWerneck
    July 30th, 2015 6:32 AM
    FamiliaWerneck
    http://www.pokecommunity.com/showthread.php?p=8869440#post8869440
    About this, I didn't understand what you meant.
    "For something specific like this it's better to just add in the exceptions yourself (what exceptions?). The game will at some point check species for Ditto :) (for every egg group, it will compare with Ditto's egg group? 'Cause not breedable Pokémon won't breed even with Dittos...)
    If you give up, I can give you hints (yeah, I'd love to!). My policy about strictly specific routines still stand however (what policy? about the nature's routine, you mean?)."

    Also, I checked your tutorials. I gave it a time, after I jumped from a simple tutorial I was understanding everything, and the next one was like greek for me. hehehe
    I'll get back to them soon, as I'm slightly better at ASM now. I'll just let my final tests pass.
  2. Blah
    July 30th, 2015 5:34 AM
    Blah
    I made a tutorial for that. You should read my ASM tutorials :)
  3. FamiliaWerneck
    July 30th, 2015 1:24 AM
    FamiliaWerneck
    Yeah, find where the pokéball is deleted (where it calls the "removeitem" function), and replace it after the message I want ("Gotcha! 'Pokémon' was caught!").
    Problem is I never learned how to find something like, when some function is called and all. Touched is teaching me that.
  4. Blah
    July 29th, 2015 8:28 PM
    Blah
    This is actually quite easy to do, the answer is definitely not the bag restoration routines. Anyways, I wish you luck with it :)
  5. FamiliaWerneck
    July 29th, 2015 11:09 AM
    FamiliaWerneck
    No, the idea was having reusable Pokéballs. For that I would backup the Pokéballs of the bag and if no Pokémon was caught, they would be restored, and if you caught, they would be restored, but the one Pokéball you used to capture.
    Touched is helping now in the original way I thought of doing this.
    I was actually looking at what you said about how bag items are dealt with. But nevermind, man. Thanks. =D
  6. Blah
    July 29th, 2015 6:09 AM
    Blah
    So basically you want to backup the bag, but you want the Pokeballs to be consumed normally?
  7. FamiliaWerneck
    July 28th, 2015 5:01 AM
    FamiliaWerneck
    I want to make Pokéball usage good until you catch a Pokémon.
    For that the Pokéball would be deleted of the bag after the message "Gotcha!\n"Pokémon" was caught!" and not after I choose the "Use" option in the bag.
    I tracked the message, and it's only called once in the game: after you capture a Pokémon.
    Deleting the ball I used to capture the Pokémon after the message is displayed may not be difficult, perhaps.
    But I can't find where the item is deleted in the bag. Do you know where that is?
    Or will I need to backup the bag (only the Pokéballs in a changed routine) after every wild encounter starts and delete the balls after the battle?

    I'll look better for the field move information. Thanks.
  8. Blah
    July 28th, 2015 4:54 AM
    Blah
    What do you need help understanding? As for your previous question, I answered it in the field moves section somewhere.
  9. FamiliaWerneck
    July 28th, 2015 4:48 AM
    FamiliaWerneck
    FBI, sup!
    I need help understanding if one of your implementations can help me in one of my own.
    It's about this one: http://www.pokecommunity.com/showpost.php?p=8523908&postcount=169
    Can you help?
  10. FamiliaWerneck
    July 18th, 2015 5:43 AM
    FamiliaWerneck
    FBI, I have a question regarding your field moves research.
    I'm trying to put Rock Climb as HM and take Flash out.
    I tried first changing Cut for Slash via Advance Item Editor. Slash would work perfectly as Cut with the cut trees, but the blue option didn't show up in the party menu.
    I didn't want to expand the field move numbers, just change one of them. So I changed the places of Slash and Cut. So now Slash would be 0xF and Flash would be 0xA3. After swapping positions, Slash worked once again perfectly, with the blue party option.
    I went for the same thing with Rock Climb. Swapped its position with Flash. Turned all caves that needed Flash into normal caves.
    Made a script for climbable rocks. All good. My question is about the field effect called from the blue party option.
    I didn't mess with nothing around the field effect table. If I try to use the option from the menu in front of a climbable rock, the game will try to use Flash, right? How can I change this? I don't believe I'll need to expand the table, just change its pointer to a new routine that calls Rock Climb field effect from the party menu, right?
  11. FamiliaWerneck
    June 17th, 2015 5:56 AM
    FamiliaWerneck
    Hi FBI. Can you help me with some stuff?