Sorry about that. In any case, all good Pokémon engines need someone who's good with numbers, so to speak. If I remember correctly, math is a key part of how each core series game works behind the scenes, particularly when it comes to chance-related stuff such as catching Pokémon.
It's an open source game I'll be using to create a Pokémon-themed racing game called Pokémon Turbo GT. Trouble is, I don't know how to download all the "stk-assets" folder in one go, so I'm forced to download everything bit by bit, and that takes a very long time, so unless you know a way to download the whole folder in one go, I won't expect to make any progress on my game any time soon. The biggest problem is the "library" folder, which has, like tons of folders within it--an absolute nightmare for those who want to get things done ASAP using STK's source code.