Conversation Between PokemonValor and ImmortalDusk
Showing Visitor Messages 31 to 45 of 46
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November 19th, 2015 4:56 AMPokemonValorOh really? Well that's good news. No one really sticks with it this long huh? Haha I could definitely see this being the type of project that people do some of, and start out really excited, then just drop it before they do too much. But yeah we definitely want to finish it and get it out there, and I'd be willing to release it as a beta if we could get some sprites worked out. We'd still like to change a few things like the professor, apprentice, and maybe even the hero (because I unknowingly copied it from shiny gold I think), and also we need to make sprites for the 10 new eeveelutions (front, back, and minis). So there's plenty of those we still need. But I don't know, maybe showing it to some people first would be a good idea so they might be more willing to help, knowing that we're serious about this?
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November 18th, 2015 7:38 PMImmortalDuskActually the amount you guys have done is enough for at least 1 Beta release, usually the first Beta is the first half, second is the second half and Final Beta or Complete Rom has the rest of the game. At least that's what I've noticed.
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November 18th, 2015 7:31 PMPokemonValorLike I've said, i wouldn't exactly call it testable. It's only half done. We have a ton of stuff to clean up still. Fix inconsistencies and some dialogue and stuff. Just want to get the main meat of it going first then we'll tidy up
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November 18th, 2015 7:25 PMImmortalDuskWellll, I don't think that should be in a testable version, but ok, I get what you mean.
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November 18th, 2015 7:10 PMPokemonValorOhh yeah we put a bunch of people like that just for testing stuff. If you ever see another player OW, it's gonna be just for testing. Also there's some wall breaches and stuff just so that we don't have to go through everything just to test. There's a bunch of small stuff like that
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November 18th, 2015 12:36 PMImmortalDuskWell, two glitches/bugs so far. I'm pretty sure you already know about the bugged palette of the trainer in the intro.
The second one I've found is at the very top point of Route 1 after Parmesan Town.
Talking to the kid that gives you Surf keeps looping and doesn't disengage and you have to press start to break the script, and afterward pixels from the start menu linger. -
November 18th, 2015 9:16 AMPokemonValorJust let me know when you check it out and if you have any suggestions or questions
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November 17th, 2015 3:42 PMPokemonValorAlright thanks, I'll figure it out.
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November 17th, 2015 3:40 PMImmortalDuskYou have to upload the IPS file which I don't remember how to do.
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November 17th, 2015 3:37 PMPokemonValorIf you would be able to help us out, that would be awesome.
And how do I upload as a patch exactly? -
November 17th, 2015 3:33 PMImmortalDuskI can try at my spriting, cause I used to be good at it.
And don't forget to upload as a patch when you actually post to the community. -
November 17th, 2015 3:23 PMPokemonValorOkay cool. Keep in mind there's still plenty of bugs, mostly in the intro, because we still want to import some new custom sprites which we're hoping to find someone to help us out with...haha. So it's on Google Drive and here's the link...
https://drive.google.com/file/d/0B9S9Q2yneoTNYjM1dUVXYzI4QXM/view?usp=sharing -
November 17th, 2015 2:49 PMImmortalDuskYes please, that's why I offered.
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November 17th, 2015 2:41 PMPokemonValorWell, I honestly can't say it's even at a Beta stage because we're probably just about halfway through it at this point, but if you wanted to check out what we have up to now then that would still be awesome.
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November 17th, 2015 12:12 PMImmortalDuskI did, if you have a Beta patch I'd love to test it

