Conversation Between InMooseWeTrust and Destrozone
Showing Visitor Messages 1 to 15 of 22
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February 18th, 2009 2:11 PMDestrozoneOk I will do that.
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February 18th, 2009 7:02 AMInMooseWeTrustWhen you do the banners, make sure the "é" in Pokémon has the right accent mark. This is important. Also, please start posting more of your work in the staff forum and less in the game thread on PokéCommunity. I would like to keep the game thread here strictly for general information.
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February 8th, 2009 2:47 PMDestrozoneOkay I have finished all of the icons. Here they are:
Koaleaf:



Pyroo:


Pattle:


All of them have a .gif to show approximately what the icon should look like when the two pieces before are put together. -
February 8th, 2009 8:35 AMDestrozoneWill do, thank god I only did a couple =)
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February 8th, 2009 8:30 AMDestrozoneOkay thanks. I will have to redo Numel and camerupt i guess.
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February 8th, 2009 8:30 AMInMooseWeTrustThey should ALL be from the GBA versions, or 64x64 size scratches.
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February 8th, 2009 8:29 AMDestrozoneBy third gen do you mean Fire red/leaf green? If so, then I will change it, but if you look, my Numel and camerupt are from diamond.
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February 8th, 2009 8:29 AMInMooseWeTrustThe third generation is the GBA versions. Their Pokémon battle sprites are 64x64.
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February 8th, 2009 8:09 AMInMooseWeTrustPlease stick to my size specifications. That means use the 3rd gen Pokémon sprites or completely scratch new poses (64x64 pixels size).
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February 7th, 2009 4:42 PMDestrozoneThanks, I will try my best. Although, not right now. I had an enormous swim meet today.
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February 7th, 2009 4:41 PMInMooseWeTrustOh, I see. Keep up the good work.
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February 7th, 2009 4:26 PMDestrozoneUm....thats just an icon. Battle poses are an entirely different story. BTW, do you think its any good?
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February 7th, 2009 2:28 PMInMooseWeTrustFor Pokémon sprites, they should all be 64x64 pixels (scratch or heavily edited from originals). You should make front and back normal and shiny. And no, we can't do animated Pokémon battle sprites. Well, we COULD, but it would be a huge pain to program all of them on RMXP. That's why we're sticking to single-frame poses.
I hope that clarifies things for you. -
February 1st, 2009 12:55 PMDestrozoneWait, You mean like a spriter as in big sprite, icon sprite, or all around sprite???
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February 1st, 2009 11:03 AMInMooseWeTrustThat's good. Please post a reply in the thread filling out an application. That's the last thing you have to do to be credited as a spriter.

