Why thank you. I need to find the pointer to the pointer of the animation data again. What I did was I repointed the actual animation (which just shows the spirte in the unhacked version, pretty borish) and I added some new animation data further in the rom. It's about... what... maybe 120 bytes or so long? I dunno. But it's very easy to learn how flashing animation works. Want a quick tut?
I just saw some of your videos on Youtube. I have to say, I've never been so impressed by hacking abilities before. The whole moving sprites in Ruby enhancement you made was fantastic.