Conversation Between Super Versekr Dark and Delta231
Showing Visitor Messages 1 to 15 of 29
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March 20th, 2021 6:29 AMSuper Versekr Dark
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May 11th, 2019 10:13 AMSuper Versekr DarkI need Help plis:
Spoiler:At 3BDB8: 00 49 08 47 XX XX XX 08 00 00 00 00 00 00 00 00 00 00
.text
.align 2
.thumb
.thumb_func
mov r3, r10
cmp r3, #0x2d
beq ball
cmp r3, #0x41
bne noboost
ldrh r0, [r6, #0x0]
sub r0, #0x68
lsl r0, r0, #0x10
lsr r0, r0, #0x10
cmp r0, #0x1
bhi noboost
ldr r1, return1
bx r1
ball:
ldrh r0, [r6, #0x0]
cmp r0, #0x19
bne noboost
ldr r1, return1
bx r1
noboost:
ldr r1, return2
bx r1
.align 2
return1: .word 0x0803BDCB
return2: .word 0x0803BDCF
is for ruby pokemon, but it does not work, will not know why? -
November 22nd, 2018 6:56 PMSuper Versekr DarkHelp plis:
Spoiler:
/****** NEW GEN EXP SHARE + EGG EXP FIX *******
************** Ruby VERSION ********************
Es necesario realizar las siguientes ediciones en el rom:
- Ve a 0x080201E2 y escribe los bytes "02 21"
- Ve a 0x08020336 y escribe los bytes "01 20"
- Ve a 0x08020278 y escribe lo siguiente:
"C0 46 00 4A 10 47 [XX+1 XX XX 08] 04 BC"
siendo [XX+1 XX XX 08] el pointer permutado a esta rutina
************************************************
Es también importante recalcar que debéis escoger el flag que
vais a utilizar para activar/desactivar la rutina.
De la misma forma debéis escoger una variable que utilizará
está rutina para almacenar un valor de control.
************************************************
************************************************
************************************************
Créditos a BluRose, Lunos and samus *********************
************************************************
************************************************/
.align 2
.thumb
no_crash:
ldr r0, [r5]
mov r1, r0
add r1, #0x53
ldrb r0, [r1]
flag_check:
push {r0-r2}
ldr r0, flag_number
ldr r2, flag_routine
push {r1-r3}
bl linker
pop {r1-r3}
cmp r0, #0x1
bne routine_off
pop {r0-r2}
main:
push {r3-r6}
ldr r6, slot_var
ldrb r3, [r6]
ldr r4, is_egg_party
mov r5, #0x64
mul r5, r5, r3
ldrb r4, [r4, r5]
cmp r4, #0x6
beq pokemonIsEgg
mov r2, #0x1
b update_slot
pokemonIsEgg:
mov r2, #0x0
update_slot:
add r3, #0x1
cmp r3, #0x6
bne end
mov r3, #0x0
end:
strh r3, [r6]
pop {r3-r6}
return:
push {r2}
ldr r2, return_dir
bx r2
routine_off:
pop {r0-r2}
mov r2, #0x1
and r2, r0
b return
linker:
bx r2
.align 2
flag_number:
.word 0x00000[XXX]
flag_routine:
.word 0x08069340 +1
slot_var:
.word 0x02025280 + (0x400[X] * 2)
is_egg_party:
.word 0x02022928 + 0x13
return_dir:
.word 0x08020284 + 1
The routine does not give experience when using movements like absorbs, mega drain or giga drain, in addition to giving experience without having the active flag, also I do not know if the var is the correct one. -
August 5th, 2018 5:40 AMSuper Versekr Darkthanks bro
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August 4th, 2018 7:51 PMDelta231hex
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August 4th, 2018 5:28 AMSuper Versekr Darkit goes in decimal or in hexadecimal.
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August 4th, 2018 5:26 AMSuper Versekr DarkIf I read it but I did not understand well where the indexes go.
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August 4th, 2018 5:15 AMDelta2311. In config.h, update the index of POKE_GIRATINA and POKE_GIRATINA_O
2. Set the hold item effect of the item to be used as Griseous Orb to 0x49 (73) -
August 4th, 2018 5:14 AMSuper Versekr Darksome there:
#define POKE_GIRATINA 0x21C
#define POKE_GIRATINA_0x483
and this:
#define SAVE_FUSEE 0x0
i don´t know -
August 4th, 2018 5:08 AMDelta231you have to change it according to your indices
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August 4th, 2018 4:46 AMSuper Versekr Darkwith this:
https://www.pokecommunity.com/showthread.php?t=387442
como configuro el indice de los pokemon, lo que pasa es que aparece esto:
As I configure the pokemon index, what happens is that this appears:
#define POKE_GIRATINA 3000
#define POKE_GIRATINA_O 3001
The code:
https://github.com/TheLearneer/FR-Overworld-Form-Change/blob/master/src/config.h -
August 4th, 2018 4:20 AMDelta231yes, what?
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August 4th, 2018 4:07 AMSuper Versekr Darkdisculpe podría ayudarme con algo?
Excuse me could you help me with something? -
July 17th, 2018 6:08 AMSuper Versekr DarkOK thank you very much
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July 17th, 2018 12:57 AMDelta231Hmm, I will try the follow me on my PC then. I will tell if I could compile.


