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Conversation Between Luck and colcolstyles
Showing Visitor Messages 286 to 300 of 483
  1. Luck
    September 3rd, 2009 7:37 PM
    Luck
    You really work hard, don't you?
    I couldn't quite understand your second to last statement though. Are you saying you need to map before you script, or perhaps you need to fix your maps to make your scripts work better?
    That's a shame that you [probably] won't post it, because you impress me with almost all of your maps. The only one I didn't like that much is the one where you overpopulated the route with ledges. And you are the only person I know who uses "\" instead of "/" in their smilies. Seriously./walloftext
  2. colcolstyles
    September 3rd, 2009 7:32 PM
    colcolstyles
    Sure thing. I made a route recently but it's nothing special; just a simple route that comes early in the game. I'm not too fond of it so I probably won't post it. I think the problem is that I squeezed out every ounce of creativity I had and put it into that one map. So now I've got nothing left D:
    I think I have to take a break from mapping for a bit, maybe focus on scripting. Though the problem is, I've reached the point in my scripting where I need to do some mapping in order to be able to script :\
    Maybe I'll just go back and fix up some old scripts and stuff. I think I'm overdue for a general polishing of my work.

    Yeah I saw Austinia's map. I don't like the mountain shape or the tree placement (it's too natural in my opinion) but it's still nice to see an old face return.
  3. Luck
    September 3rd, 2009 7:28 PM
    Luck
    I'm rating Austinias map right now, so I'll hopefully get back into the rom fever. And I have a 3 day weekend because of labor day, so there is more time to be active.
    I will vote in the RHA as soon as I can, but please remind me after I post my map rant. Oh, and the next big map you make, please remind me to rate it. I never got the chance to give a reasoned "rating" to your last map.
  4. colcolstyles
    September 3rd, 2009 7:22 PM
    colcolstyles
    I was just talking to Vrαi about that :O
    It'll be good to see your face around these parts again. Don't forget to vote in the ROM Hacker Awards thread, by the way. Now that sasquatchd00d is ineligible, I finally have a chance :P
  5. Luck
    September 3rd, 2009 7:19 PM
    Luck
    Your post count is 1.00. :P

    I'll try to be more active in the rom hacking section to be more rounded(for the last month, I've just been in the DCC.)
  6. colcolstyles
    September 3rd, 2009 7:16 PM
    colcolstyles
    Give or take a day or two, yes. Why do you ask?
  7. Luck
    September 3rd, 2009 5:13 PM
    Luck
    You've been here for 459 days, give or take right?
  8. colcolstyles
    September 2nd, 2009 2:23 PM
    colcolstyles
    Yup. Schools starts in less than a week so I'm trying to squeeze in as much work as possible while I still can. My goal is to get a thread up (and a release of decent length, if I can) by the end of the year. It'll be too late for HotY but 1) I'm not expecting to win anything and 2) I believe that in order for a hack to be eligible, it should have been around since June at the earliest. Distant placed as well as it did last year because it was new and fresh in people's minds at the time of HotY nominations, despite the fact that very little work had been done on it.
  9. Luck
    September 2nd, 2009 12:10 PM
    Luck
    Yeah, I found it :P
    I'm curious like that.
    You really are working hard, it seems like you are working on a hack?! Nah, just kidding :D
  10. colcolstyles
    September 1st, 2009 10:00 PM
    colcolstyles
    Yeah. Wasn't it you who pointed that one out to me too? ^^
    Well, I'm off to go do some graphics work. I think I'm going to either design a new textbox or edit the battle screen graphics. Or maybe the Pokémon screen (the one accessible from the menu). Hm, possibilities...
  11. Luck
    September 1st, 2009 9:56 PM
    Luck
    A bit like tileset 24 in FR?
    That's the same reason I was tileset surfing, to find hidden tilesets :x
  12. colcolstyles
    September 1st, 2009 9:54 PM
    colcolstyles
    Hm, that's weird. I was able to get AdvanceMap running on my Mac using Darwine but I don't think I've ever seen those tiles before. Yeah, they kinda look like the tiles in Mossdeeps' Gym but they're a little different. What's weird is it's not just a tileset, the programmers actually made blocks with the tiles and even gave some behavior bytes.
    Well, if they aren't used by any map, then I don't know what to say. I guess they're just unused tiles
  13. Luck
    September 1st, 2009 9:46 PM
    Luck
    That's the only way I could find out. No yellow "sheet".
  14. colcolstyles
    September 1st, 2009 9:44 PM
    colcolstyles
    Have you tried using AdvanceMap to sort all the maps by tileset and then checking out whatever maps use 39?
  15. Luck
    September 1st, 2009 9:42 PM
    Luck
    Okay then, I was just wondering. It looked a bit like mossdeep gym tiles, but it wasn't as colorful.

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