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Conversation Between Luck and colcolstyles
Showing Visitor Messages 391 to 405 of 483
  1. Luck
    August 17th, 2009 11:23 PM
    Luck
    Hey, colcol, can you rate some stuff? I made some new window tiles and I think they look spiffy.
  2. Luck
    July 22nd, 2009 9:01 PM
    Luck
    I guess you are right. But I thought you'd have a reasonable hunch, that's why I asked. the tiles I've seen were repeated many times.
    By the way, block 83, 8B, 93,9B, A3, and AB are examples of repeat tiles. I think you know where the numbers are. Just in case, it is right above the start bar(or whatever might be in the bottom left corner of your screen).
  3. colcolstyles
    July 22nd, 2009 6:26 PM
    colcolstyles
    Tiles? I don't remember seeing duplicate tiles. I just remember that there were several of the exact same block with the exact same block data and behavior bytes so I just got rid of 'em. I'll take a look at a clean Emerald ROM some time and check it out.
    As for the tileset thing, I don't really know. Yes, Emerald and Fire Red have similar engines but I would think that Emerald is closer to Ruby/Sapphire's game engine than to Fire Red's. And Ruby/Sapphire have the same thing with smaller primary tilesets and larger secondary tilesets. Don't ask me why though; I got nothin'
  4. Luck
    July 20th, 2009 11:15 AM
    Luck
    duplicate tiles, I don't remember seeing blocks. Now I am aware that Emerald was built on the engine of firered(from what bulbapedia said), but why is the main tileset smaller than the one on firered?
  5. colcolstyles
    July 19th, 2009 10:32 PM
    colcolstyles
    Well I am currently using a ROM Base which I made for Ruby and adapted to Emerald which contains a good amount of Fire Red tiles, along with a major reconstruction of the block palette. I remember going through and deleting all of the duplicate blocks to make room for new, custom ones. Are you talking about there being duplicate tiles or duplicate blocks?
  6. Luck
    July 19th, 2009 10:28 PM
    Luck
    If you look under the stair tiles, there are duplicate tiles. There are also "medium" sized rocks next to the actual mountain tiles. I know they are used in maps, but they are exact copies. An example is under the stair tiles.
  7. colcolstyles
    July 19th, 2009 8:03 PM
    colcolstyles
    Ooh, perfect timing. I just logged on.
    What do you mean by "extra mountain tiles"?
  8. Luck
    July 19th, 2009 8:02 PM
    Luck
    Hey colcol, do you know what the use of the extra mountain tiles are in emerald?
  9. Luck
    July 17th, 2009 11:56 AM
    Luck
    I see. Well, I did another review, but I think i was harsh in this one.
  10. colcolstyles
    July 17th, 2009 11:34 AM
    colcolstyles
    That's alright. I got some pretty good ones as it is.
  11. Luck
    July 17th, 2009 11:32 AM
    Luck
    Sorry I couldn't get to rating the maps, my internet screwed up.
  12. colcolstyles
    July 12th, 2009 12:47 PM
    colcolstyles
    Yeah^^
    Take your time. It's better that way.
  13. Luck
    July 12th, 2009 12:46 PM
    Luck
    I will probably rate them later during the day. It's just too much for now. You saw how much I made when rating the last two maps, didn't you?
  14. colcolstyles
    July 12th, 2009 12:33 PM
    colcolstyles
    You mean the big one (Emeryville)? Well none of the maps are supposed to be "forested". That one is the more scientific/government section, the top-left is the upper-class area, the lower-left is the market area, and the lower-right is the lower-class area. I have only mapped the top two though.
    You weren't planning on rating any of my maps, were you? ^^
  15. Luck
    July 12th, 2009 12:29 PM
    Luck
    You should take the flower animation out. For some reason, it(as in the animation) works when the background and behavior bytes are 00 and 20, but it doesn't work when you put the flowers anywhere else, keeping it the same. Just one thing to say though. Is your city map the most "forested" part of the 4?

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