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Conversation Between Sierraffinity and colcolstyles
Showing Visitor Messages 61 to 75 of 87
  1. colcolstyles
    January 8th, 2011 5:17 PM
    colcolstyles
    That depends on what you want to talk about. ;D
  2. Sierraffinity
    January 8th, 2011 5:17 PM
    Sierraffinity
    Hey, I see you're on.
    Can you get on MSN so we can talk?
  3. Sierraffinity
    January 8th, 2011 7:12 AM
    Sierraffinity
    Hey there.
    When you get a chance, can you get on MSN?
    Thanks.
  4. colcolstyles
    November 16th, 2010 6:17 PM
    colcolstyles
    Oh, right. Sure, one sec.
  5. Sierraffinity
    November 16th, 2010 6:16 PM
    Sierraffinity
    Any chance I could get your MSN so I could contact you at other times?
  6. Sierraffinity
    November 15th, 2010 2:45 PM
    Sierraffinity
    My map maker's not going to be too happy about that... :(
    Thanks for the help in finding this, anyways.
  7. colcolstyles
    November 14th, 2010 8:57 PM
    colcolstyles
    Yeah, I was just reading something and it says that when using an affine background (i.e., one that can be scaled/rotated), you can only use 256 color mode. So sorry, it looks like you'll be limited to 256 tiles.
  8. Sierraffinity
    November 14th, 2010 1:46 PM
    Sierraffinity
    It seems as though BG2 and BG3 simply ignore the 256 color bit. :/
  9. Sierraffinity
    November 14th, 2010 12:35 PM
    Sierraffinity
    Hey, did you know that doing the opposite with FireRed (AKA checking the box when it wasn't) does it correctly? :S
    As in, it changes the reading of the tiles from 4BPP to 8BPP. I'm even more confused now...
  10. Sierraffinity
    November 13th, 2010 5:20 AM
    Sierraffinity
    Well, I'll try, but due to the way 4BPP and 8BPP are interpreted, it's not going to do much difference...
  11. colcolstyles
    November 12th, 2010 8:32 PM
    colcolstyles
    Yeah, I noticed that when I was messing around with the I/O viewer initially. I'll take a look into that. In the meantime, have you tried replacing the tilemap with one made in 4BPP mode?
  12. Sierraffinity
    November 12th, 2010 7:22 PM
    Sierraffinity
    FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
    I changed the byte, and the byte is reflected in the IO Viewer, but the map still looks the same!
    Shouldn't it look like a screwed-up representation of the tiles in 4BPP?
  13. colcolstyles
    November 12th, 2010 5:40 PM
    colcolstyles
    Well I finished the textbox thing so next up is the worldmap. :)

    edit: Well, he was a clever little bugger but I found him. :D
    Just change the byte at '0x122ffc' from '0x01' to '0x00'.
  14. Sierraffinity
    November 12th, 2010 4:37 PM
    Sierraffinity
    Sooooo...
    You still busy with the other ten requests?
  15. Sierraffinity
    November 10th, 2010 10:13 AM
    Sierraffinity
    Hey, colcolstyles.
    I was sick with a fever and the stomach flu yesterday, and so I wasn't able to respond to your message quickly.
    Also, I see. Yeah, my requests usually get pushed down to the bottom of the list.

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