Conversation Between Maruno and venom12
Showing Visitor Messages 46 to 60 of 90
  1. venom12
    June 28th, 2012 10:30 AM
    venom12

    it is not possible?

  2. Maruno
    June 28th, 2012 7:39 AM
    Maruno

    Good luck with that.

  3. venom12
    June 28th, 2012 4:53 AM
    venom12

    Oh also i would like to display character sprite in an my background, i used pbMapInterpreter.get_character(0).character_name but not worked.

  4. venom12
    June 28th, 2012 4:18 AM
    venom12

    Ok I got it, it need to be : pbMapInterpreter.get_character(0).screen_x

  5. Maruno
    June 27th, 2012 5:01 PM
    Maruno

    You're probably not using it in the right way, then. It would depend a lot on where you're trying to do your calculations and from where.

  6. venom12
    June 27th, 2012 2:16 PM
    venom12

    Nope not working, hmmm dont have idea,

  7. Maruno
    June 27th, 2012 1:53 PM
    Maruno

    I wouldn't know anything about changing the messaging system.

    How about get_character(0).x? The number is either -1 (the player), 0 (this event), or the event's ID number.

  8. venom12
    June 27th, 2012 1:45 PM
    venom12

    Right i know but what to use for event coordinates? for player i know $game_player.x
    but for event?

  9. venom12
    June 27th, 2012 1:35 PM
    venom12

    I want to make a message system something like in bw, and want a show that bubble picture on event which we are talking.

  10. Maruno
    June 27th, 2012 1:34 PM
    Maruno

    Get the event's coordinates, get the player's coordinates, and do some maths.

  11. venom12
    June 27th, 2012 1:07 PM
    venom12

    Hello i have another question, how i can check how many tiles a event are from player?

  12. Maruno
    June 17th, 2012 4:20 PM
    Maruno

    That's too vague for me. Try pretending that I can't see the code you're using to do whatever it is.

  13. venom12
    June 17th, 2012 2:48 PM
    venom12

    Hi, i have really weird problem i making a script, and it uses moves sprites. I use loop do to move the sprites and on normal resolution 2*2 it working ok but when i use 1*1 it dont move properly.

  14. venom12
    May 17th, 2012 3:23 PM
    venom12

    Hehe, so when i will have them ready i will send over pm

  15. Maruno
    May 17th, 2012 3:03 PM
    Maruno

    Thanks. I was thinking it was about time I got a bunch of those done. I just need to get motivated. The period just after a release tends to see me doing nothing.


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