#org @say
= [player]: [orange_Woah! Oh, it's\nonly you, Mary.em]\pMary: [aqua_It's only me?! Wow, [player],\nyou REALLY have guts sayin' that.\pBut that doesn't matter, as I'm going to\nbeat you to the ground now with\pmy awesome Pokemon!em]\p[player]: [orange_I won't lose!em]
#org @defeattext
= No! Pikachu, nooooo!
#org @say2
= Mary: [aqua_Pfft. You're lucky this time, but next\ntime, I won't go easy on ya!em]
I think this should be the last question.
How do you make XSE know that you're showing a sprite?
(#define show_sprite 0x61)
Should I type any numbers in it?
Oh, and another question. If I were to make people disappear in A-Map, (Hidden) how do I not make the player not bump at the hidden person as if it's a block?
This tutorial will cover up everything that's needed to know about making movements. In this tutorial, the most important thing is the People no. First, copy this, paste in into XSE and save it as a file. You'll be needing it.
at the end of every movement, there is 0xFE. 0x11 means that the OW would walk up, and waitmovement makes the script wait until the OW is finished with the movement.