OK. Another problem occured. When I made the "givepokemon" command, no Pokemon has been given when the script is finished. And also, the sprite (I gave the person a "Hidden" command on A-Map and also, his picture number is 15.) isn't appearing. I have first given him a "showsprite 15" command right after
"fadescreen 0x0" But the sprite isn't appearing. What have I done wrong again?
Well, if you use fadescreen 0x1, the screen will fade to black. If you want it to return, you need to use fadescreen 0x0 when you want the screen to go back.
OK. I have successfully made the script. However, the fadescreen isn't working. What's wrong with it? I wanted the screen to fade, and then make the person appear. But what happened is the screen turned to black instead of fading. What happened? Can you check my script?
Hello, sensei. Long time no talk. After a few weeks of self-studying, I've finally knew how to do proper scripts. Now, the question is, I can't seem to get my first made script work. It's a map script.
#org 0x9C7772
= ???: You're in Veshario Plains.\nIf you wanna leave this place,\ptalk to me.
#org 0x9C7CF4
= [player]: Well, how the hell am I supposed\ngonna talk to you if\pyou're not even here?!
#org 0x9C7D47
= ???: Oh, sorry. Wait a second...
#org 0x9C7D6A
= ???: Happy now? Oh, I'm sorry,\nI forgot to introduce myself. I'm\pZexacon, a mysterious figure. You\nseem lost. I can give\pyou a Pokemon if want.
#org 0x9C7DFC
= [player]: Wow! A Pokemon?!\nCool! I always wanted one!\pZexacon: Well, if wanna adopt this Pokemon,\nthere are a few things that\pyou have to promise me.\p1. Don't treat this Pokemon badly.\p2. Prevent the Riptides from abusing it.\p[player]: Ok, ok! Cut the crap, ok?\nI totally accept the\pfollowing rules! Now give\nme my Pokemon!\pZexacon: Very well.
#org 0x9C7F4B
= [player] obtained the Tyrogue!
#org 0x9C7F66
= Zexacon: Don't forget your promise, [player].\nI'll check on you regularly.\p[player]: Yeah, whatever.\pZexacon: I must be going now.\nCya later.
'-----------
' Movements
'-----------
#org 0x9C7743
#raw 0x57 'Question Mark (?)
#raw 0xFE 'End of Movements
#org 0x9C7746
#raw 0x56 'Exclamation Mark (!)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org 0x9C774A
#raw 0x56 'Exclamation Mark (!)
#raw 0xFE 'End of Movements]
I'm pretty sure that I did it right. Problem is, I can't make it activate at the start of the Hack. (That means, the map where you're inside the truck.)