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Conversation Between Liquid Shadow and ZodiacDaGreat
Showing Visitor Messages 1 to 15 of 44
  1. ZodiacDaGreat
    December 1st, 2009 9:47 PM
    At the moment, its just my hacked version..
  2. Liquid Shadow
    December 1st, 2009 9:45 PM
    Liquid Shadow
    Well, yeah lol he told me about that some time last year also. (really nice guy, tutored me via some wierd thing that let me see his desktop).

    Anyways, is your ruby hacked engine like JPAN's or is it like exclusive to your hack?
  3. ZodiacDaGreat
    December 1st, 2009 9:07 PM
    He told me about that a long time ago, way before the tutorial was posted... Uhm, on my hack, I think I'll give the musics a pause while work on the other stuff so I could release a beta or something.
  4. Liquid Shadow
    December 1st, 2009 6:05 PM
    Liquid Shadow
    Oh yeah, I forgot to tell you.. If you felt like Ruby was limited in instruments (as I did) as you're making (or were making) a G/S/C remake, check out AmineX's tutorials on making custom voicegroups and check out RedYoshi's tutorial on adding custom instruments into a game.

    What I did: Ripped WAV files for instruments I needed from firered via Sappy's wav ripping feature and followed RedYoshi's tut.

    Anyways, just thought it might be helpful, as one of the things I disliked in Ruby was the limit of instruments (Yes, Magnius's R/S/E document on voicegroups is wrong and only for Emerald).
  5. Liquid Shadow
    November 30th, 2009 11:14 AM
    Liquid Shadow
    Oh, that's cool. By different clothes system I'm guessing you mean by a routine that changes the main player's overworld, correct?
    Well anyways, lately i've been just trying out new things, like screwin around with titlescreens on Ruby and stuff. (What do you think of this one? ) My old hard drive with all my old stuff on it got burnt. I'm not sure how badly it is, but I'm going to see if I can recover anything from it, because I had like 50 or so songs looped and ready to be inserted. I'm also trying to learn some ASM by reading some tutorials. I'm kind of getting some grasp on it, but not really. Still trying out some things with it. My first goal is to try and insert new animations into FireRed or Ruby.. Just that I don't know how to dump the ASM code for the tile animations or what not from Ruby
    Anyways, what have you been up to lately?
  6. ZodiacDaGreat
    November 30th, 2009 11:01 AM
    I've read you and Andrea's posts... Seems like you've got a lot to do. Well, I'm sorta back now, the things I've hacked on the Ruby engine are mostly stuff that I'd like eg. a clothes system, Trainer Card hack, and loads more - like the Fire Red textboxes
  7. Liquid Shadow
    November 17th, 2009 8:02 PM
    Liquid Shadow
    Hey ZDG. Just wanted to let you know I found it (it's the gfx right after the RUBY VERSION logo. Anyways, I was browsing around some of JPAN's ASM stuff (I'm sure you've heard of him), and I saw his FireRed hacked engine. It has many useful commands, such as changing the OW sprite of the hero, adding extra OW's (I think I can do that myself simply by repointing the OW sprite table, not so sure about the palette table though). I was wondering, since I hack Ruby, is there a way to convert some of his ASM codes and make them work for Ruby? I also noticed that you posted something about you making something similar for Ruby in the future (looking forward to that, your ASM stuff has been a TON of help in the past). Also, do you know if it's possible to have a check Day of the week script?

    Anyways, I just realized that you're going to be gone for a while (I don't know how long), and I just wanted to thank you again for all your past help and inspiration. Good luck on your future projects.
  8. Liquid Shadow
    November 13th, 2009 2:44 PM
    Liquid Shadow
    A swi and dma log with VBA-H? Do you think you can elaborate a little bit on that? Also I did search before I asked you, and unfortunately your thread didn't have the pokemon logo tilemap. (although it did have a LOT of stuff I was looking for).
  9. ZodiacDaGreat
    November 13th, 2009 2:41 PM
    Do a swi and dma log with VBA-H, you'll find it. The problem is I'm not going to be around any sooner. Otherwise I could've just even you the unLZ number.

    Anyway, I remembered I posted a ruby unLZ document, so check in the Documents & Tutorials section for it. Best of Luck.
  10. Liquid Shadow
    November 6th, 2009 8:08 PM
    Liquid Shadow
    Hey ZDG. Long time no talk. How's it been?

    Anyway, I was just wondering.. Do you happen to know the UnLz number for the Ruby Title Screen LOGO tilemap? Because I can't find it, and I want to edit the way the logo's shape. Any help would be appreciated =).

    Also, Do you know where the TileMap for the Pokemon Logo is? I couldn't find that either.

    P.S. I'm NeoNemesis. Just had my name changed.
  11. ZodiacDaGreat
    March 30th, 2009 8:21 PM
    My tutorial set is in progress, but then I'm way ahead and if I post it you guys may not understand much, therefore I'm waiting for thethethethe. As for FontEd, its done... Just without support for Fire Red, Leaf Green and Emerald. No, it cannot import .ttf, but the font data are saved to binary files.
  12. Liquid Shadow
    March 29th, 2009 9:04 PM
    Liquid Shadow
    Hey again.
    Just wondering, any progress on your next ASM tut or your new FontEd?

    Also, in your website you said FontEd would have font import and export, so like would it be able to import like .ttf? (highly doubt it, as it's not even an image.)
  13. ZodiacDaGreat
    March 16th, 2009 8:18 PM
    Darn you misunderstood me as well? Hence, the question "Can you open the tileset in my tool?" LOL

    Anyway, since you don't get it I might as well explain Amap outputs '.dib's' which is a type of bitmap while my tool supports .raw, .bin etc files. Bitmaps and those are completely different. Amap automatically compresses the tileset once you import it.
  14. Liquid Shadow
    March 16th, 2009 3:05 PM
    Liquid Shadow
    Lol no you misunderstood my question... My main question was: Is the tileset you rip from a game using A-Map compressed or not compressed? Or are they neither? I did read the read-me before I posted btw...xD
  15. ZodiacDaGreat
    March 15th, 2009 9:34 PM
    Lol... Can you open the tilesets from Amap with my tool? Check the readme - should be there, I took the liberty of writing it

    Nope, thats off... Tileset 1 has to be major and Tileset 2 has to be minor. You know you could've tried first rather than asking

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