Showing Visitor Messages 1 to 15 of 28
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November 19th, 2008 1:25 PM~Frozen Darkness~Yeah it does but that's where i get confused. Is there any way to summarize it? And I suck at animations anyway. I'll just find someone else to do them.
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November 19th, 2008 12:57 PMWichuHave you read the Notes.html file? I think it tells you there...
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November 19th, 2008 12:55 PM~Frozen Darkness~kk oh and I've been experimenting with RPGXP and the only things I need to know are really scripting ( none at the moment though ) and how to animate stuff but animating moves is my main concern. Is there any way on how to edit attack animations? Sorry I'm just a noob at RPGXP.
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November 19th, 2008 12:52 PMWichuThanks, but personally I don't think that the Eevee evolutions need their own special moves... They already have rare abilities.
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November 19th, 2008 12:43 PM~Frozen Darkness~Oh and
Espeon=PsyShock=90 Power, 90 Accuracy, has a 50% chance of opponent flinching.
Umbreon=MoonBlaster=70 Power, 95 Accuracy, has a 80% chance of confusing opponent.
Leafeon=Grass Slicer=130 Power, 90 Accrucy, 1/4 recoil damage.
Glaceon=IcicleStream=100 Power, 90 Accuracy, has a 30% of freezing opponent. -
November 19th, 2008 12:35 PM~Frozen Darkness~Hiya! I've got some ideas for Amythest. They're moves for each Eeveelution:
Flareon=Blaze Shot=110 Power, 95 Accuracy, causes recoil damage. Has a 25% chance of burning opponent.
Jolteon=Lightning Jolt=90 Power, 100 Accuracy, has a 40% chance of paralyzing opponent.
Vaporeon=Aqua Beam=85 Power, --- Accuracy, never misses. -
November 19th, 2008 11:45 AM~Frozen Darkness~Oh I totally forgot. But yeah, a would work.
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November 19th, 2008 9:42 AMWichuWell, I was already using f to name female sprites, so if you were to do that, then it would clash...
You could use a for animation, or just 1 and 2.
But even if you name the sprites, you'll still have to script them to animate... -
November 18th, 2008 6:42 PM~Frozen Darkness~Perhaps there's a way to add 2 different sprites? For example: Put the #, F (for frame) and then the #of the frame? So to add all sprites for mew with animations, it could be:
151f1
151f2
151bf1
151bf2
151sf1
151sf2
151sbf1
151sbf2
Ya see my point? -
November 18th, 2008 1:12 PM~Frozen Darkness~I see. Well, thanks for the info and the fix. No wonder my deoxys was in attack forme.
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November 18th, 2008 11:40 AMWichuHave you tried using this (replacing pokemon with the relevant variable)?
pokemon.form=0
Since each Pokémon has a form variable, changing this will change its form. 0 is the default form, while any other number will be an alternate form.
As for the animations, there probably is a way. I haven't looked into it, but it would probably involve defining classes for the different types of animations, assigning every Pokémon 2 of those (1 each for front and back), then calling a method from that class when necessary which can modify the Pokémon sprite and therefore animate it. -
November 17th, 2008 2:47 PM~Frozen Darkness~Everything is good except that once i change a form, it won't go back. Ex: Shaymin goes to Shaymin sky and then it doesn't go back.
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November 17th, 2008 2:09 PM~Frozen Darkness~Er is there any way to add animations to Pokemon, like in D/P/P? I don't know how to work with animations well...
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November 8th, 2008 11:05 AM~Frozen Darkness~Hm....let me try. But i can't now as I'm at my grandma's house.
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November 8th, 2008 11:04 AMWichuDid you use the pokemon.form= script command on a normal Shaymin? If you copied all the scripts properly, it should be working...

