Conversation Between ~Frozen Darkness~ and Wichu
1 to 15 of 28
  1. ~Frozen Darkness~
    November 19th, 2008 1:25 PM
    ~Frozen Darkness~
    Yeah it does but that's where i get confused. Is there any way to summarize it? And I suck at animations anyway. I'll just find someone else to do them.
  2. Wichu
    November 19th, 2008 12:57 PM
    Wichu
    Have you read the Notes.html file? I think it tells you there...
  3. ~Frozen Darkness~
    November 19th, 2008 12:55 PM
    ~Frozen Darkness~
    kk oh and I've been experimenting with RPGXP and the only things I need to know are really scripting ( none at the moment though ) and how to animate stuff but animating moves is my main concern. Is there any way on how to edit attack animations? Sorry I'm just a noob at RPGXP.
  4. Wichu
    November 19th, 2008 12:52 PM
    Wichu
    Thanks, but personally I don't think that the Eevee evolutions need their own special moves... They already have rare abilities.
  5. ~Frozen Darkness~
    November 19th, 2008 12:43 PM
    ~Frozen Darkness~
    Oh and

    Espeon=PsyShock=90 Power, 90 Accuracy, has a 50% chance of opponent flinching.

    Umbreon=MoonBlaster=70 Power, 95 Accuracy, has a 80% chance of confusing opponent.

    Leafeon=Grass Slicer=130 Power, 90 Accrucy, 1/4 recoil damage.

    Glaceon=IcicleStream=100 Power, 90 Accuracy, has a 30% of freezing opponent.
  6. ~Frozen Darkness~
    November 19th, 2008 12:35 PM
    ~Frozen Darkness~
    Hiya! I've got some ideas for Amythest. They're moves for each Eeveelution:

    Flareon=Blaze Shot=110 Power, 95 Accuracy, causes recoil damage. Has a 25% chance of burning opponent.

    Jolteon=Lightning Jolt=90 Power, 100 Accuracy, has a 40% chance of paralyzing opponent.

    Vaporeon=Aqua Beam=85 Power, --- Accuracy, never misses.
  7. ~Frozen Darkness~
    November 19th, 2008 11:45 AM
    ~Frozen Darkness~
    Oh I totally forgot. But yeah, a would work.
  8. Wichu
    November 19th, 2008 9:42 AM
    Wichu
    Well, I was already using f to name female sprites, so if you were to do that, then it would clash...
    You could use a for animation, or just 1 and 2.

    But even if you name the sprites, you'll still have to script them to animate...
  9. ~Frozen Darkness~
    November 18th, 2008 6:42 PM
    ~Frozen Darkness~
    Perhaps there's a way to add 2 different sprites? For example: Put the #, F (for frame) and then the #of the frame? So to add all sprites for mew with animations, it could be:

    151f1
    151f2
    151bf1
    151bf2
    151sf1
    151sf2
    151sbf1
    151sbf2

    Ya see my point?
  10. ~Frozen Darkness~
    November 18th, 2008 1:12 PM
    ~Frozen Darkness~
    I see. Well, thanks for the info and the fix. No wonder my deoxys was in attack forme.
  11. Wichu
    November 18th, 2008 11:40 AM
    Wichu
    Have you tried using this (replacing pokemon with the relevant variable)?
    pokemon.form=0
    Since each Pokémon has a form variable, changing this will change its form. 0 is the default form, while any other number will be an alternate form.

    As for the animations, there probably is a way. I haven't looked into it, but it would probably involve defining classes for the different types of animations, assigning every Pokémon 2 of those (1 each for front and back), then calling a method from that class when necessary which can modify the Pokémon sprite and therefore animate it.
  12. ~Frozen Darkness~
    November 17th, 2008 2:47 PM
    ~Frozen Darkness~
    Everything is good except that once i change a form, it won't go back. Ex: Shaymin goes to Shaymin sky and then it doesn't go back.
  13. ~Frozen Darkness~
    November 17th, 2008 2:09 PM
    ~Frozen Darkness~
    Er is there any way to add animations to Pokemon, like in D/P/P? I don't know how to work with animations well...
  14. ~Frozen Darkness~
    November 8th, 2008 11:05 AM
    ~Frozen Darkness~
    Hm....let me try. But i can't now as I'm at my grandma's house.
  15. Wichu
    November 8th, 2008 11:04 AM
    Wichu
    Did you use the pokemon.form= script command on a normal Shaymin? If you copied all the scripts properly, it should be working...