Conversation Between Crazyninjaguy and venom12
1 to 15 of 22
  1. venom12
    August 26th, 2010 2:14 AM
    venom12
    Ok thanks :P
  2. Crazyninjaguy
    August 26th, 2010 2:11 AM
    Crazyninjaguy
    Sure, but you won't take up one of the slots cos i know you :3
  3. venom12
    August 26th, 2010 2:07 AM
    venom12
    Hi can i be beta tester?
  4. Crazyninjaguy
    March 14th, 2010 6:15 AM
    Crazyninjaguy
    Ehhhh not much. You?
    Hows your Dual Screen coming along? Can i see some screenshots?
  5. venom12
    March 14th, 2010 4:28 AM
    venom12
    Hi whats up?
  6. Crazyninjaguy
    March 7th, 2010 12:34 PM
    Crazyninjaguy
    Sorry i have no idea :/
  7. venom12
    March 6th, 2010 3:56 AM
    venom12
    Hi do you know how i can do metadata new map type like you have safari, bugcontest map?
  8. Crazyninjaguy
    March 4th, 2010 5:18 AM
    Crazyninjaguy
    Nono i've come over that problem :P
    I use this

    if $Trainer && $Trainer.pokedex

    Gets rid of the error :P
  9. venom12
    March 4th, 2010 4:00 AM
    venom12
    And using $Trainer.pokedex etc? Start new game and look what you got XD
  10. Crazyninjaguy
    March 3rd, 2010 4:58 PM
    Crazyninjaguy
    Yeah, easier than creating a whole new scene for it :P
  11. venom12
    March 3rd, 2010 2:46 PM
    venom12
    You maked touch menu on scene_map?
  12. venom12
    February 26th, 2010 2:30 PM
    venom12
    Sorry again me last question, you know what i must use to load pokemon icon of battler which i use?
  13. venom12
    February 26th, 2010 6:15 AM
    venom12
    Thanks that works :D
  14. Crazyninjaguy
    February 25th, 2010 2:44 PM
    Crazyninjaguy
    Ok, well i haven't tested this, but to just display a number, you do @pokemon.hp which should in theory return the current hp of @pokemon

    Define @pokemon before you call @pokemon.hp by doing this:

    @pokemon=$Trainer.party[0]

    With the [0] being the first pokemon in the party going all the way up to 5 but not higher.

    So overall the whole little section should look like this

    @pokemon=$Trainer.party[0]
    @pokemon.hp

    And to check the hp for testing purposes, put this below @pokemon.hp

    print @pokemon.hp

    Hope that helped :)
  15. venom12
    February 25th, 2010 12:31 PM
    venom12
    ou know how i can check pokemon hp like i have pokemon.happines>250 so how hp?