Showing Visitor Messages 16 to 30 of 79
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April 10th, 2009 8:42 AMWorldslayer608I am looking at a PSD, it needs to be recolored, I looked at the color table in photoshop and some colors are lik... 1 RBG value off, so I just pulled out colors and now the palette is 18 XD now I am trying to decide what 2 colors should be cut out haha
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April 10th, 2009 8:31 AMBanjora MarxvileKyledoves Buildings may not be 16 bit, but they aren't 110 colours. Are you sure you are looking at a PNG file? As JPEG blurs it like hell.
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April 10th, 2009 8:25 AMWorldslayer608Hey, Kyledoves buildings are not on 16 color is that OK? The 3dish building says it is like.. 110 colors
. I am not very good at recoloring or anything so I am not sure how to get them ready for you to insert. -
April 9th, 2009 11:13 AMBanjora MarxvileWell, 37 is unused (and proved to be unused, thanks to the Simple Questions thread!), so we could replace that!
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April 9th, 2009 9:41 AMWorldslayer608Idk what tile set 37 is tbh. I have only seen it when my buddy was showing me A-Map when I first took interest in ROM Hacking. There are about 4 or 5 free tilesets in FR. Which means it will offer us mor space, but since the Ruby version is kinda the same we would want to have the same general set of tiles...
You need MSN haha it would do wonders I promise. -
April 9th, 2009 2:00 AMBanjora MarxvileI'm looking through Firered for blank space. Tileset 33 is empty as well, as is 55.
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April 8th, 2009 12:27 PMBanjora MarxvileI had a look all the way through Ruby, all I found was 20, but 37 grabbed my attention as unused (as I haven't seen them before). You?
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April 8th, 2009 12:14 PMBanjora MarxvileIt's only 20 so far on Ruby. Dunno, probably a new town.
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April 8th, 2009 12:10 PMWorldslayer608right on ok so 16 an 20 right? what would we use them for though? more buildings?
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April 8th, 2009 12:08 PMBanjora MarxvileI had a look through Ruby, and Tileset 20 is free.
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April 8th, 2009 11:36 AMBanjora MarxvileWell, an unaltered Kyledove Tile would be hard... Dunno, depends.
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April 8th, 2009 10:45 AMWorldslayer608Well lets say I am looking at an unaltered kyledove tile. It uses browns and greens. so it is probably using palettes 0 and 2. how do I go about picking the right colors to use?
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April 8th, 2009 10:43 AMBanjora MarxvileWhat? The process? You may need to explain what you mean better.
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April 8th, 2009 10:41 AMWorldslayer608What is your pricess of determining what colors to use in the palette? I mean do you just say "Ok this uses green so it is palette 0, but it also has a bit of brown so it might be palette 2. Then what?
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April 8th, 2009 10:28 AMBanjora MarxvileIf we use the exact same pallettes in Ruby as Firered, I can't think of any more really... Probably that we would have to create each individual tile from the Blocks...

