Conversation Between colcolstyles and marcc5m
61 to 75 of 107
  1. colcolstyles
    May 1st, 2011 4:16 PM
    colcolstyles
    Sign me up! When do I start?
  2. marcc5m
    May 1st, 2011 4:13 PM
    marcc5m
    Depends how much it sells for on ebay.
  3. colcolstyles
    May 1st, 2011 4:04 PM
    colcolstyles
    HOT DOG!

    ...what's the outcome? :(
  4. marcc5m
    May 1st, 2011 3:35 PM
    marcc5m
    I'll give you 40% of the outcome.
  5. colcolstyles
    May 1st, 2011 3:24 PM
    colcolstyles
    As long as there's compensation involved. :D
  6. marcc5m
    May 1st, 2011 12:12 PM
    marcc5m
    working on other people's projects is soooo much more fun than working on your own.
    You can make mine for me then :D
  7. marcc5m
    April 30th, 2011 1:45 PM
    marcc5m
    It's the same for me, but with mapping. I spend about a thousand times re-mapping and inserting new tiles, and don't end up getting any scripting done.
  8. colcolstyles
    April 30th, 2011 12:53 PM
    colcolstyles
    I can't remember the last time I used a tilemap editor. It's been more than a year, I'm sure. That's the thing: once you get hooked on ASM hacking, every other aspect of hacking pales in comparison. I can't motivate myself to script anymore because I'd rather be tweaking the follow me script or whatever project I'm preoccupied with. I think that's the reason why Oro Sole never got off the ground.
  9. marcc5m
    April 30th, 2011 12:38 PM
    marcc5m
    Wotz a brein ?
    Seriously though, I've honestly never really looked into graphics much. Heck, I can barely put a tilemap together without my ROM glitching up xD
  10. colcolstyles
    April 30th, 2011 12:28 PM
    colcolstyles
    Well, they're not that advanced. If you have a brain, you should be able to manage. That's probably why most people in ROM Hacking haven't been able to utilize them yet. :P
  11. marcc5m
    April 30th, 2011 3:42 AM
    marcc5m
    Advanced graphical effects...advanced graphical events...sounds a little out of my skill level atm, maybe I'll try it around September/November :P

    Yup, that's what I thought.
  12. colcolstyles
    April 29th, 2011 5:56 PM
    colcolstyles
    I suppose. But if you're smart enough to figure out how to utilize advanced graphical effects, something tells me you'll be able to find a workaround. :)

    Yeah, that's the idea. Kinda like this. I'm sure it's possible but... meh.
  13. marcc5m
    April 29th, 2011 2:20 PM
    marcc5m
    Yeah, but in some cases the palette limitations get in the way of shadows.

    You mean like having the light glowing from the lampposts, but still have the background around it?

    Thanks :)
  14. colcolstyles
    April 29th, 2011 2:05 PM
    colcolstyles
    It could. However, I'd have to go without the textbox. And if it's just an isolated incident, I might as well just sprite the tiles as if they're transparent.

    I was thinking about maybe doing something with lampposts but alas, I'm lazy. :P

    ALSO: Congrats on the supportermanship! :)
  15. marcc5m
    April 29th, 2011 5:07 AM
    marcc5m
    It could be used for shadows, or glass objects, to give it a more realistic feel. That'd actually be pretty cool :O