Conversation Between Co500 and Satoshi Ookami
136 to 150 of 250
  1. Co500
    September 1st, 2009 8:21 AM
    Co500
    ok im guna insert now :)
  2. Satoshi Ookami
    September 1st, 2009 8:20 AM
    Satoshi Ookami
    Yes
  3. Co500
    September 1st, 2009 8:18 AM
    Co500
    so just put 800000?
  4. Satoshi Ookami
    September 1st, 2009 8:17 AM
    Satoshi Ookami
    Ugh... if ya would wanna know then you'd have to count every command's number of bytes...
    That's why just 800000 is easier
  5. Co500
    September 1st, 2009 8:15 AM
    Co500
    but how much space/byets do i need for a talking script?
  6. Satoshi Ookami
    September 1st, 2009 8:11 AM
    Satoshi Ookami
    800000
    for example
  7. Co500
    September 1st, 2009 8:09 AM
    Co500
    ok im guna try it first with this script
    #dynamic 0x(FSF Offset)(what should i put here?)
    #org @start
    lock
    faceplayer
    msgbox @1 0x6
    release
    end

    #org @1
    = Misty: Whats that up \nahead?
  8. Satoshi Ookami
    September 1st, 2009 8:06 AM
    Satoshi Ookami
    1. Save in XSE into some folder.
    2. Click on Tools - Batch Compiler.
    3. In BC table first click on Browse and find the folder where the script was saved.
    4. Click on OK.
    5. Back in BC table choose the script by marking it and click on Compile.
    6. In the table which will pop-up just click on copy and you'll have offset which ya have to paste into script offset in A-Map.
  9. Co500
    September 1st, 2009 8:01 AM
    Co500
    oops i will change now and could you tell me step by step how to insert scripts pleeeeeeeeeeeeeaaaaaaaassse :)?
  10. Satoshi Ookami
    September 1st, 2009 7:58 AM
    Satoshi Ookami
    msgbox @1 needs callstd.
    Applymovement @4 needs waitmovement.
    And Donphan is spelled wrong :)
  11. Co500
    September 1st, 2009 7:37 AM
    Co500
    hey ash is this script ok?
    Spoiler:


    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement 0x00 @2
    waitmovement 0x00
    msgbox @1
    callstd 0x6
    msgbox @3
    callstd 0x6
    applymovement 0x00 @4
    waitmovement 0x00
    hidesprite 0xmisty
    hidesprite 0xbrock
    release
    end

    #org @2
    #raw 0x1D
    #raw 0x1D
    #raw 0x1D
    #raw 0x1D
    #raw 0x1D
    #raw 0x1F
    #raw 0x1D
    #raw 0x20
    #raw 0x1D
    #raw 0x1D
    #raw 0x20
    #raw 0x00
    #raw 0xFE

    #org @4
    #raw 0x12
    #raw 0x11
    #raw 0x11
    #raw 0x12
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @1
    = Get away from my donphan!
    #org @3
    = These donphan are all mine ok?\n C'mon ill show you what i use my donphan for

    alos i dont want to sound stupid but.... how do you insert the script i know with XSE but with offsets which ones to use and insert in a-map
  12. Satoshi Ookami
    August 30th, 2009 10:12 PM
    Satoshi Ookami
    Maybe because the person 6 wasn't hidden with hidesprite...
  13. Co500
    August 30th, 2009 11:30 AM
    Co500
    no i mean there is a problwm with line 7 something about parameter should be 2??
  14. Satoshi Ookami
    August 30th, 2009 8:14 AM
    Satoshi Ookami
    No just compile the script and offsets will be shown in little table
  15. Co500
    August 30th, 2009 3:30 AM
    Co500
    so i dont need one or should i place offset where @start is? or after it also on the 1st script theres a problem on line 7?