Conversation Between Co500 and Samike360
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  1. Samike360
    August 10th, 2010 2:18 PM
    Samike360
    Alright that's fine :)
  2. Co500
    August 10th, 2010 2:03 PM
    Co500
    oh I was just asking anyway ill probably have the map done tomorrow (I might have it done before you wake up/come online (timezones) in 6hrs ahead I think its 11pm right now for me)
  3. Samike360
    August 10th, 2010 12:55 PM
    Samike360
    No, I haven't spoken to him...
  4. Co500
    August 10th, 2010 12:42 PM
    Co500
    you were going to say something
  5. Co500
    August 10th, 2010 11:57 AM
    Co500
    *you can do it otto, you can do it otto* how ironic I just watched that episode of the simpsons, have you spoken to altariaking?
  6. Samike360
    August 10th, 2010 11:53 AM
    Samike360
    Alright :) You can do it!
  7. Co500
    August 10th, 2010 7:53 AM
    Co500
    ok its just very hard to make it with snow but I think I know how to make it work
  8. Samike360
    August 10th, 2010 7:35 AM
    Samike360
    Nah why? We need to make this episode good :) Try remaking the map
  9. Co500
    August 10th, 2010 7:11 AM
    Co500
    ok BTW the map isnt very good but I just hate this episode :( ill make up for it in the next episode though
  10. Samike360
    August 10th, 2010 7:07 AM
    Samike360
    Yes, but the flags should be 1050, don't convert to hex :P
  11. Co500
    August 10th, 2010 4:11 AM
    Co500
    here ive changed it is this what you ment?
    Spoiler:
    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    checkflag 0x41A
    if 0x1 goto @done
    msgbox @1 0x6
    special 0x113
    applymovement 0x7F @camera
    waitmovement 0x0
    special 0x114
    applymovement 0xFF @move1
    applymovement 0x3 @move3
    applymovement 0x9 @move2
    waitmovement 0x0
    msgbox @2 0x6
    msgbox @3 0x6
    cry 0x98 0x0
    wildbattle 0x98 0xC 0x0
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x4
    msgbox @4 0x6
    applymovement 0x3 @move4
    applymovement 0x9 @move5
    waitmovement 0x0
    movesprite 0x9 0x3 0x9
    movesprite 0x3 0x5 0x9
    applymovement 0x9 @move6
    waitmovement 0x0
    setflag 0x41A
    release
    end

    #org @done
    release
    end

    #org @1
    = Hey.\nLook over there its a chikorita.

    #org @camera
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x18
    #raw 0x19
    #raw 0x1A
    #raw 0x1B
    #raw 0x1C
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    #org @move1
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @move2
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @move3
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @2
    = [red_fr]Dexter: Chikorita, the leaf pokemon \nChikorita emit pleasant aromas from \lthe leaf on its head and \lthey love to sunbathe.

    #org @3
    = [PLAYER]: Alright Chikorita prepare \nto be caught!

    #org @4
    = Misty: [PLAYER] it looks really hurt maybe \nwe should take it to a pokecenter. \pBrock: Thats a great idea. \l[PLAYER] we'll meet you there. \lI'll tell nurse joy to expect you \lcya!

    #org @move4
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0xFE

    #org @move5
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0xFE

    #org @move6
    #raw 0x3
    #raw 0xFE
  12. Co500
    August 10th, 2010 4:05 AM
    Co500
    oops ill change that

    also i dont understand the hidesprite bit youve kinda confused me and the move sprite is for brock and misty who are visible
  13. Samike360
    August 10th, 2010 3:27 AM
    Samike360
    First off:

    1050 is in hex. Do not change it to hex.

    You don't hidesprite their person ID, you hidesprite their person number or whatever (in the box at the top of the screen kind of). It's usually like 1, 2, 3, etc., not their person ID (which should be set to 1050). The hidesprite 0xwhatever should not match the person ID.

    Also, movesprite sometimes doesn't work when the sprite is hidden, use showsprite first and then move it.

    Besides that it's good though :) Tell me if there are any more problems...

    (And yes, you would keep moving up, use flags 1050, 1051, 1052, etc, and don't convert them to hex :P)
  14. Co500
    August 10th, 2010 1:47 AM
    Co500
    right here is the first script (I hope its good enough)
    Spoiler:
    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    checkflag 0x41A
    if 0x1 goto @done
    msgbox @1 0x6
    special 0x113
    applymovement 0x7F @camera
    waitmovement 0x0
    special 0x114
    applymovement 0xFF @move1
    applymovement 0x3 @move3
    applymovement 0x9 @move2
    waitmovement 0x0
    msgbox @2 0x6
    msgbox @3 0x6
    cry 0x98 0x0
    wildbattle 0x98 0xC 0x0
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x41A
    msgbox @4 0x6
    applymovement 0x3 @move4
    applymovement 0x9 @move5
    waitmovement 0x0
    movesprite 0x9 0x3 0x9
    movesprite 0x3 0x5 0x9
    applymovement 0x9 @move6
    waitmovement 0x0
    setflag 0x41A
    release
    end

    #org @done
    release
    end

    #org @1
    = Hey.\nLook over there its a chikorita.

    #org @camera
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x18
    #raw 0x19
    #raw 0x1A
    #raw 0x1B
    #raw 0x1C
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    #org @move1
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @move2
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @move3
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    #org @2
    = [red_fr]Dexter: Chikorita, the leaf pokemon \nChikorita emit pleasant aromas from \lthe leaf on its head and \lthey love to sunbathe.

    #org @3
    = [PLAYER]: Alright Chikorita prepare \nto be caught!

    #org @4
    = Misty: [PLAYER] it looks really hurt maybe \nwe should take it to a pokecenter. \pBrock: Thats a great idea. \l[PLAYER] we'll meet you there. \lI'll tell nurse joy to expect you \lcya!

    #org @move4
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0xFE

    #org @move5
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0xFE

    #org @move6
    #raw 0x3
    #raw 0xFE

    Im just checking with you if it will work my main concern is hidesprite 0x1, Ive read diegoiawsomes thread and it says if you set the person ID to XXXX (in my case 0001) then in the script use hidesprite 0x1 and to keep the ow hidden use setflag 0x(41A) never mind looked at some of your scripts and figured out how to do it :)

    EDIT: also im going to put it as a level script no Im not no point of making it a level script when there is only one tile to walk on anyway. also what Ive done is started make notes (in XSE but putting: flags used 1050 (41A Hex No.), its a good way of keeping track so next time if you use a flag on your script lets start using 1051+ can we use 1051 or should I use 1060 next time??

    EDIT2: Hmm ive just tried it and the hidesprite and movesprite did not work do you have any idea why it did not work?
  15. Samike360
    August 9th, 2010 1:19 PM
    Samike360