Showing Visitor Messages 16 to 30 of 489
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August 10th, 2010 2:18 PMSamike360Alright that's fine :)
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August 10th, 2010 2:03 PMCo500oh I was just asking anyway ill probably have the map done tomorrow (I might have it done before you wake up/come online (timezones) in 6hrs ahead I think its 11pm right now for me)
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August 10th, 2010 12:55 PMSamike360No, I haven't spoken to him...
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August 10th, 2010 12:42 PMCo500you were going to say something
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August 10th, 2010 11:57 AMCo500*you can do it otto, you can do it otto* how ironic I just watched that episode of the simpsons, have you spoken to altariaking?
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August 10th, 2010 11:53 AMSamike360Alright :) You can do it!
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August 10th, 2010 7:53 AMCo500ok its just very hard to make it with snow but I think I know how to make it work
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August 10th, 2010 7:35 AMSamike360Nah why? We need to make this episode good :) Try remaking the map
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August 10th, 2010 7:11 AMCo500ok BTW the map isnt very good but I just hate this episode :( ill make up for it in the next episode though
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August 10th, 2010 7:07 AMSamike360Yes, but the flags should be 1050, don't convert to hex :P
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August 10th, 2010 4:11 AMCo500here ive changed it is this what you ment?
Spoiler:#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x41A
if 0x1 goto @done
msgbox @1 0x6
special 0x113
applymovement 0x7F @camera
waitmovement 0x0
special 0x114
applymovement 0xFF @move1
applymovement 0x3 @move3
applymovement 0x9 @move2
waitmovement 0x0
msgbox @2 0x6
msgbox @3 0x6
cry 0x98 0x0
wildbattle 0x98 0xC 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite 0x4
msgbox @4 0x6
applymovement 0x3 @move4
applymovement 0x9 @move5
waitmovement 0x0
movesprite 0x9 0x3 0x9
movesprite 0x3 0x5 0x9
applymovement 0x9 @move6
waitmovement 0x0
setflag 0x41A
release
end
#org @done
release
end
#org @1
= Hey.\nLook over there its a chikorita.
#org @camera
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x18
#raw 0x19
#raw 0x1A
#raw 0x1B
#raw 0x1C
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
#org @move1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE
#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE
#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE
#org @2
= [red_fr]Dexter: Chikorita, the leaf pokemon \nChikorita emit pleasant aromas from \lthe leaf on its head and \lthey love to sunbathe.
#org @3
= [PLAYER]: Alright Chikorita prepare \nto be caught!
#org @4
= Misty: [PLAYER] it looks really hurt maybe \nwe should take it to a pokecenter. \pBrock: Thats a great idea. \l[PLAYER] we'll meet you there. \lI'll tell nurse joy to expect you \lcya!
#org @move4
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move5
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move6
#raw 0x3
#raw 0xFE -
August 10th, 2010 4:05 AMCo500oops ill change that
also i dont understand the hidesprite bit youve kinda confused me and the move sprite is for brock and misty who are visible -
August 10th, 2010 3:27 AMSamike360First off:
1050 is in hex. Do not change it to hex.
You don't hidesprite their person ID, you hidesprite their person number or whatever (in the box at the top of the screen kind of). It's usually like 1, 2, 3, etc., not their person ID (which should be set to 1050). The hidesprite 0xwhatever should not match the person ID.
Also, movesprite sometimes doesn't work when the sprite is hidden, use showsprite first and then move it.
Besides that it's good though :) Tell me if there are any more problems...
(And yes, you would keep moving up, use flags 1050, 1051, 1052, etc, and don't convert them to hex :P) -
August 10th, 2010 1:47 AMCo500right here is the first script (I hope its good enough)
Spoiler:#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x41A
if 0x1 goto @done
msgbox @1 0x6
special 0x113
applymovement 0x7F @camera
waitmovement 0x0
special 0x114
applymovement 0xFF @move1
applymovement 0x3 @move3
applymovement 0x9 @move2
waitmovement 0x0
msgbox @2 0x6
msgbox @3 0x6
cry 0x98 0x0
wildbattle 0x98 0xC 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite 0x41A
msgbox @4 0x6
applymovement 0x3 @move4
applymovement 0x9 @move5
waitmovement 0x0
movesprite 0x9 0x3 0x9
movesprite 0x3 0x5 0x9
applymovement 0x9 @move6
waitmovement 0x0
setflag 0x41A
release
end
#org @done
release
end
#org @1
= Hey.\nLook over there its a chikorita.
#org @camera
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x18
#raw 0x19
#raw 0x1A
#raw 0x1B
#raw 0x1C
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
#org @move1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE
#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE
#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE
#org @2
= [red_fr]Dexter: Chikorita, the leaf pokemon \nChikorita emit pleasant aromas from \lthe leaf on its head and \lthey love to sunbathe.
#org @3
= [PLAYER]: Alright Chikorita prepare \nto be caught!
#org @4
= Misty: [PLAYER] it looks really hurt maybe \nwe should take it to a pokecenter. \pBrock: Thats a great idea. \l[PLAYER] we'll meet you there. \lI'll tell nurse joy to expect you \lcya!
#org @move4
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move5
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move6
#raw 0x3
#raw 0xFE
Im just checking with you if it will work my main concern is hidesprite 0x1, Ive read diegoiawsomes thread and it says if you set the person ID to XXXX (in my case 0001) then in the script use hidesprite 0x1 and to keep the ow hidden use setflag 0x(41A) never mind looked at some of your scripts and figured out how to do it :)
EDIT: also im going to put it as a level script no Im not no point of making it a level script when there is only one tile to walk on anyway. also what Ive done is started make notes (in XSE but putting: flags used 1050 (41A Hex No.), its a good way of keeping track so next time if you use a flag on your script lets start using 1051+ can we use 1051 or should I use 1060 next time??
EDIT2: Hmm ive just tried it and the hidesprite and movesprite did not work do you have any idea why it did not work? -
August 9th, 2010 1:19 PMSamike360

