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Binary Hack Tutorials icon

Binary Hack Tutorials

Various tools and resources to help you develop your legacy hacks can be found here.
Section Staff: ShinyDragonHunter, Hiroshi Sotomura, Pyxal
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Categories

Rules About Forum Info Help Thread Event Guide Challenge PC on YouTube Featured Daily Article News Important From the Staff Chit-Chat #Pokémon20 on Daily No Category [ Show all… ]
Promoted Thread

Featured Tool: Pokémon DS Map Studio

Thread created January 14th, 2020
159 replies
Promoted Thread

Featured: Ultimate ROM Base (using the CFRU)

Thread created June 9th, 2018
512 replies
Promoted Thread

Featured Tool: Hex Maniac Advance

Thread created December 20th, 2019
122 replies
Promoted Thread

[Video Tutorials] Pokémon Generation III ROM Hacking

Thread created May 28th, 2016
129 replies

Open thread. Click to view this thread.

Pokémon Generation III ROM Hacking Tutorials [Video Series]

(6 pages)
chethan, Dec 2021: can you post a tutorial on how to add gen 4 -gen 8 pokemon
129   118,908
Started by Anthroyd
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Open thread. Click to view this thread.

Change OW in script

Percy, Jan 2015: Oh, my, I didn't know this existed! I just tried it out, works like a charm! http://i.imgur.com/X0hJhlh.png That's me, btw
12   5,587
Started by Danny0317

Open thread. Click to view this thread.

Controllable Boats in Gen 3 Games

Lance32497, Jan 2015: ah well, this will work in FireRed :v there're no specials xD Nice tut. man!
3   3,171
Started by Danny0317

Open thread. Click to view this thread.

How to Change the Start Map with a Hex Editor (FireRed only)

Lance32497, Jan 2015: ahhh thanks... It really helped me
18   11,018
Started by karatekid552

Open thread. Click to view this thread.

Hacking Ruby Title Screen Completely Step By Step

(2 pages)
DoctorArray, Dec 2014: its telling me my image is not indexed
31   29,985
Started by ADLFM14

Open thread. Click to view this thread.

FR - Creating New Evolution Methods (Evolutionary Stones)

Zeturic, Dec 2014: I wouldn't bother using this. It's a somewhat misguided way of doing this (it's way more flexible than necessary, while still being a bit brittle). Since hooking into the function that checks stone compatibility is so easy, you're better off just...
0   1,662
Started by Zeturic

Open thread. Click to view this thread.

Mugshots in text~

Poll
BrendanSceptile, Dec 2014: Excellent tutorial! I wish more people could write tutorials this well... Question: What are the scripting differences between FRLG and RSE when entering mugshots?
8   8,527
Started by Karinmo

Open thread. Click to view this thread.

Limb Space Pokemon Entry in Ruby

AtecainCorp., Dec 2014: Chose GBAPGE editor. In there was build Dex Entry Editor. For your case... Change Ini file and add 25 spaces for.
2   1,989
Started by AtecainCorp.

Open thread. Click to view this thread.

Change Trainer Sprite of Trainer Card

Lance32497, Nov 2014: Can you port it in Firered?
1   2,268
Started by ~Andrea

Open thread. Click to view this thread.

Make new Fossils usable

AtecainCorp., Nov 2014: Hi there. I found an great way to make new Fossil items usable inside Pokemon Ruby Rom. But I think that it was also possible for rest Roms. Ok. So I explain what to do. ~~~~~~~~~~~~~WE NEED~~~~~~~~~~~~~~~~~~~ FSF Oryginal Scripts for Fossils...
0   1,223
Started by AtecainCorp.

Open thread. Click to view this thread.

Making a C# Tool - Step by Step!

Joexv, Nov 2014: That worked perfectly thank you!
23   4,296
Started by Incineroar

Open thread. Click to view this thread.

Editing Trainers (Image + Palette)

(2 pages)
anonyboy, Nov 2014: Well There is a Tutorial Buried around PC, and this thread is for EM, Not FR.
44   21,582
Started by EdensElite

Open thread. Click to view this thread.

DJTiKi's MEGA-HUGE Guide To Planning Your Awesome Rom Hack! The Guide For Everything Pokemon!

Poll (5 pages)
DJTiki, Oct 2014: NEW Update?! Yes, A new update! I have the beginning of Post-Game up and right now is planning what to write during the rest of the guide. So sorry for the extremely long wait. :) But I can say this: Post-Game. Personality. Plot. Conclusion....
123   31,641
Started by DJTiki

Open thread. Click to view this thread.

A (Very) Short Dictionary To ROM Hacking Lingo

DJTiki, Sep 2014: Thanks! Hopefully it is helpful. But I was subscribed to the thread, so I know when someone posts here cx. But I added a few terms with no links, will finish the rest tommorow.
14   3,246
Started by DJTiki

Open thread. Click to view this thread.

[Fire Red]: Controlling/Extending Trainer Encounter Music

Xencleamas, Sep 2014: How about controlling and extending VICTORY MUSIC? I want to make assigned victory themes for teams, E4, and champion. That's a last thing i need. Thanks.
4   8,729
Started by Jambo51

Open thread. Click to view this thread.

The Gamecube Collector's all-natural Mapping tutorial

Hufen iâ, Sep 2014: To all the people wanting a Cave tutorial it has been done! Sorry for the hugggge delay but I've been really busy, but I have updated the Main post and you can find it just before the end! Thanks!
9   2,923
Started by Hufen iâ

Open thread. Click to view this thread.

[Updated Flags] MasterZolt's XSE Scripting Tutorial!!!

Zolt, Sep 2014: I'm gonna cover 'Giving' next, (Pokemon, Items, etc.). I updated the available flag numbers:) Thanks!
22   8,099
Started by Zolt

Open thread. Click to view this thread.

Make your own ROM hacking tool (C#)

(2 pages)
ipatix, Sep 2014: Richt click on the project in the upper right window that shows the project files and press "Create" (or build, I don't know the exact English translation). It will create a "Release" folder in your bin folder containing the .exe
25   21,675
Started by xGal

Open thread. Click to view this thread.

REediting The Emerald Titlescreen

Joexv, Sep 2014: This tutorial is about changing the titlescreen for Emerald if you have already done so at least once and you don't have the offsets of the images that you inserted. This tutorial can be used to insert a titlescreen the first time but THIS tutorial...
0   1,963
Started by Joexv

Open thread. Click to view this thread.

Syn's Easy Way Of Inserting Tiles

(2 pages)
Turtl3Skulll, Sep 2014: I'm not sure how many people may want this, but it would be smart to update this tutorial with what the translation of "Copiar", "Pegar Copia", etc as well as maybe just a translation to all the tabs considering many people doing this will just...
27   6,499
Started by Near~

Open thread. Click to view this thread.

How To Insert An OW Sprite In NSE Classic Step By Step.

Taconinja, Aug 2014: Every time i try to import a pallette, it says "Index was outside the bounds of the array" and upon entering the game in VBA, the pallette is all messed up.
10   6,798
Started by ADLFM14

Open thread. Click to view this thread.

Creating a Headbutt script in trees [4 n00bs]

Danny0317, Aug 2014: If anyone wants a headbutt script for Emerald: #dynamic 0xE40000 #org @start lockall checkattack 0x1D compare 0x800D 0x06 if 0x01 goto @dontknow msgbox @2 0x5 compare 0x800D 0x1
12   5,606
Started by iv0

Open thread. Click to view this thread.

changing/hacking the world map in fr/lg

Aakhir, Aug 2014: I'm confused i thought i did everything right but i think i messed up back in step 2. My Free space finder looks different from your i dont have that section in the bottom left where you type D64 in. Other than than it looks the same. Also my...
23   8,400
Started by SPG

Open thread. Click to view this thread.

A Quick Gold and Silver Scripting Tutorial

NearEDGE, Aug 2014: Thanks! I don't like using dynamically allocated resources in a setting like this. Not having precise control will always bug me. Also, I had noticed after browsing through the script banks that none of them are ever filled to start off with. In...
3   3,508
Started by NearEDGE

Open thread. Click to view this thread.

Pokemon D/P - Changing EVERY aspect of a Pokemon

mikelan98, Aug 2014: I think I discovered the "Battle Scene Sprite Placement" file in HGSS, but I'm not sure. It is in 1/3/7. I'm also investigating how to make the Pokemon icons to work in 256 colors. It seems to be that changing the *.rgcn and *.nclr color depths...
18   21,411
Started by Stratocaster

Open thread. Click to view this thread.

Inserting tiles without replacing.

Kenny1, Jul 2014: Kinda, the tileset you create can be used on any map, but only one tileset per map, the GBA can only Display 16 palettes at one time, 12 for tiles, and the rest are other things, like textboxes.
15   4,714
Started by Kenny1

Open thread. Click to view this thread.

ADDITIONAL MOVES TO POKÉMON'S (R/S/E/Fr/Lg)

Seth1353, Jul 2014: Ah all the adding new moves tutorials have no pictures ://
9   10,303
Started by Wesley FG

Open thread. Click to view this thread.

Routine of the "thinking event"

eing15, Jul 2014: hello to everybody, most people use writebytetooffset to do a simple thing that it is: http://i.imgur.com/GUDpjAs.png There are more wbto, specially to change the palette ¿no? Well i made a routine that do it, that is the next: FOR RUBY: ...
0   923
Started by eing15

Open thread. Click to view this thread.

[Emerald] Making a Tag Battle Script

Danny0317, Jun 2014: Sorry, but it's Emerald only D: Honestly, I think that with a little bit of ASM it can probably be done more than once. :)
3   3,904
Started by Danny0317

Open thread. Click to view this thread.

Creating New Trainers (ruby)

TNTftw21, Jun 2014: Can this be updated to AdvanceMap 1.0.9? The Trainer ID is to long for AdvanceMap.
24   20,752
Started by Gl!tch

Open thread. Click to view this thread.

Let's talk about: Hex

Tcoppy, Jun 2014: Thanks for the compliment and thanks for telling me this, and don't be sorry about correcting me. To be honest, I like when people do this stuff and then share insight on what I missed or misunderstood because I really want this to grow and help...
8   6,556
Started by Tcoppy

Open thread. Click to view this thread.

How to remove clouds from Emerald titlescreen

Tcoppy, Jun 2014: Like Dark Sneasel said, this is great for Emerald hacks, and a very easy way to get rid of the clouds. This is awesome. It'll help to insert good titlescreens without the clouds in the way.
2   3,504
Started by Le pug

Open thread. Click to view this thread.

Clear songtable extending tutorial

karatekid552, Jun 2014: Closed at owner's request for a new thread where he will revise the tutorial and make it better. ~karatekid552
8   3,753
Started by xGal

Open thread. Click to view this thread.

A quick and short XSE tutorial

Spherical Ice, Jun 2014: You really do not need to go through all of the work searching for free space using FSF; XSE automatically locates the free space past the offset you give at the start.
1   1,022
Started by LxNightWalker

Open thread. Click to view this thread.

Porting Wave Memories

xGal, Jun 2014: This tutorial is on porting the wave memory sounds. These can be ported from almost every GBA game (I think :P). If you don't know, the wave memory sounds look like this (from sappy): http://i.gyazo.com/17c8bcac94fca46a076128f5fcede169.png This...
0   893
Started by xGal

Open thread. Click to view this thread.

CrystalStatic's Resources & Tutorials

Shachar700, Jun 2014: I'm sorry CrystalStatic for all the trouble, I didn't check Lz77 and that was my only problem. I'm trying to change sprites in emerald but NSE doesn't support Emerald. sprites like the boy and girl using pokemon sprite.
23   4,393
Started by Renegade

Open thread. Click to view this thread.

PKSV Templates for Beginners

Kakarot1212, May 2014: Nice templates! This would help beginners start their journey into hacking. :] But it would be even better if you explain what is this and that on the script. :)
2   1,270
Started by FrozenInfernoZX

Open thread. Click to view this thread.

Add new overworlds to fire red

RLT, May 2014: I don't understand the step 4 "change the pointer B0233A08 to the one you are using", but what pointer I'm using, I don't know.
12   11,046
Started by mozzer0734

Open thread. Click to view this thread.

Cello's guide to everything tile insertion/placement (HUGE Guide, Tips, FAQ)

(5 pages)
BLACKOUT, May 2014: Hello everyone! I have a quick question... Once you import tiles, you have to construct the blocks(using the up/down box and setting the behavior bytes process...) that you will actually use when you piece together each map. Can you skip directly...
114   42,793
Started by Cello

Open thread. Click to view this thread.

Editing the default names in FR(and other stuff)

Kenny1, May 2014: Hello everybody! It's me Kenny1 again. This time I am going to show you how to edit the default names in Fire Red, (and other things, but later) It isn't hard, so it is beginner friendly, as long as you can compile a script, in which case use...
0   930
Started by Kenny1

Open thread. Click to view this thread.

OW recolouring and Inserting with Ease.

DaisukE, Apr 2014: OK .....now a awesome tutorial which is very easy to follow
6   2,470
Started by Astraea

Open thread. Click to view this thread.

GitHub User Guide and Tutorial

miksy91, Apr 2014: We have disassemblies for hacking Red and Crystal too, but not for the others. It would be kinda hard to imagine one being made for any gen III pokemon game though; A-Map, XSE, assembler, debugger and a hex editor are all you really need as long...
7   2,715
Started by Akiba

Open thread. Click to view this thread.

GB/C Pointer Tutorial

miksy91, Apr 2014: One of the rom banks (apart from rom bank 0 which is at 0x0-0x3FFF in rom) is accessable at the time, and it can be pointed to with pointer values that are between 00 40 and FF 7F (because those pointers point to addresses $4000-$7FFF). This is...
4   7,833
Started by miksy91

Open thread. Click to view this thread.

Trainer editing in G/S/C

com3tiin, Apr 2014: A tutorial from the old school! It is always good to know the manual method if some fault ocacionan tools.
6   8,203
Started by miksy91

Open thread. Click to view this thread.

Pokemon G/S - How to create a new region

com3tiin, Apr 2014: I will put into practice the information. Thank you very much!
2   4,134
Started by miksy91

Open thread. Click to view this thread.

Hex (Byte) / Binary (Bits)

com3tiin, Apr 2014: Apparently not many were interested in this topic, but the truth is that it helps a lot. Thanks for this tutorial!
1   1,608
Started by miksy91

Open thread. Click to view this thread.

Lucbui's simple(?) way to work with graphics

TheLarsinator, Apr 2014: Hi! After playing Glazed last week I got into the ROM hacking world :) Thanks for the tutorial, helped a lot. Changing palletes isnt easy... TheLarsinator
3   6,028
Started by redriders180

Open thread. Click to view this thread.

Adding a "Battle Strong Pokemon" event

LocksmithArmy, Apr 2014: You would use person events instead of tiles... and the flag that is set after battle would need to be the person ID... other than that it should work...
9   6,692
Started by LocksmithArmy

Open thread. Click to view this thread.

How To Insert Tiles For N00bs

DrFuji, Mar 2014: Thread closed on owner's request~
14   3,876
Started by Near~

Open thread. Click to view this thread.

Overworld Inserting (Remake)

(2 pages)
Sniper, Mar 2014: Can you like show pictures? Obviously, you did something wrong. Follow the steps correctly and make sure you have a backup.
39   7,942
Started by socko

Open thread. Click to view this thread.

Intro Sprites Editing!

(3 pages)
Gameassassin989, Mar 2014: What a great tutorial! It was so easy to follow with all the detail that was put into it. I didn't get lost at all. Just wanted to say thanks. I've looked everywhere for a tutorial and this was the only one I found.
53   29,123
Started by Xatoku
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