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Nisarg

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16 to 30 of 82
  1. Super Versekr Dark
    August 10th, 2017 5:43 PM
    Super Versekr Dark
    Disculpe usted me podría ayudar en algo?
  2. Del
    August 9th, 2017 3:04 PM
    Del
    Check your inbox! It needs more detailed tweakings, I hope you like it my dear friend (accept my friend request :p)
  3. Del
    July 23rd, 2017 3:47 AM
    Del
    Hello I am so sorry for the late response!
    If you still want me to my make you one, it would be my pleasure!
  4. RuFF
    June 30th, 2017 9:30 PM
    RuFF
    Just added you. Turns out I already have an account.
  5. RuFF
    June 30th, 2017 8:06 PM
    RuFF
    I don't know what you really want to discuss about. But sure, I'll try and use Discord.
  6. RuFF
    June 30th, 2017 5:43 AM
    RuFF
    Thanks for your offer in help. But I want to work on it alone. Thanks anyway. Sorry if I took too long to reply.
  7. kristianangel89
    June 19th, 2017 7:28 PM
    kristianangel89
    you can find all the programs in the description of the video
  8. Bobsomeness
    April 24th, 2017 2:12 PM
    Bobsomeness
    Got some of what? Also, the hack is back in business :)
    You want to be a beta tester?
  9. Bobsomeness
    April 23rd, 2017 6:49 PM
    Bobsomeness
    Wow, I didn't even know it was still alive :)
    I've been kinda inactive because of school but I'll try to pick it up again. If I do, I'll be sure to dm you.
    Thanks for the support,
    Bobsomeness
  10. BluRose
    April 21st, 2017 2:42 AM
    BluRose
    hihi v2
    Spoiler:
    .text
    .align 2
    .thumb

    main:
    mov r0, #0x94 @ flag 0x250 / 4
    lsl r0, #0x2
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    bne showMine
    end:
    mov r0, #0x1
    ldr r1, =(0x806ED70 +1)
    bx r1
    showMine:
    mov r0, #0x82
    lsl r0, r0, #0x4
    add r0, r0, #0x9
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    beq noDex
    mov r0, #0x0
    ldr r1, =(0x806ED94 +1)
    bl linker
    noDex:
    mov r0, #0x82
    lsl r0, r0, #0x4
    add r0, r0, #0x8
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    beq noMon
    mov r0, #0x1
    ldr r1, =(0x806ED94 +1)
    bl linker
    noMon:
    mov r0, #0x2
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x94 @ (flag 0x251 - 1) / 4
    lsl r0, #0x2
    add r0, #0x1
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    bne noMap
    mov r0, #0x6
    ldr r1, =(0x806ED94 +1)
    bl linker
    noMap:
    mov r0, #0x3
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x4
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x5
    ldr r1, =(0x806ED94 +1)
    bl linker
    pop {r0}
    linker2:
    bx r0
    linker:
    bx r1

    .align 2

    hope this one suits your needs
  11. BluRose
    April 20th, 2017 8:54 PM
    BluRose
    hihi
    Spoiler:
    .text
    .align 2
    .thumb

    main:
    mov r0, #0x94 @ flag 0x250 / 4
    lsl r0, #0x2
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    bne showMine
    end:
    mov r0, #0x1
    ldr r1, =(0x806ED70 +1)
    bx r1
    showMine:
    mov r0, #0x82
    lsl r0, r0, #0x4
    add r0, r0, #0x9
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    beq noDex
    mov r0, #0x0
    ldr r1, =(0x806ED94 +1)
    bl linker
    noDex:
    mov r0, #0x82
    lsl r0, r0, #0x4
    add r0, r0, #0x8
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    beq noMon
    mov r0, #0x1
    ldr r1, =(0x806ED94 +1)
    bl linker
    noMon:
    mov r0, #0x2
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x3
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x4
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x5
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x94 @ (flag 0x251 - 1) / 4
    lsl r0, #0x2
    add r0, #0x1
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    bne noMap
    mov r0, #0x6
    ldr r1, =(0x806ED94 +1)
    bl linker
    noMap:
    pop {r0}
    bx r0
    linker2:
    bx r0
    linker:
    bx r1

    .align 2

    just a real quick thing i whipped up based off of this
    totally untested but hey i see no problemas
    flag 0x250 activates the routine, flag 0x251 decides visibility of option 0x6 (which should be your map function)
  12. Aryan 10
    April 6th, 2017 9:54 PM
    Aryan 10
    Hey, do you have that attachment of Trainer Facing Fix.

    Please send me if you have it.
    Thanks.
  13. mbcn10ww
    March 16th, 2017 3:50 AM
    mbcn10ww
    I sent you a reply for your issue
  14. mbcn10ww
    March 16th, 2017 3:50 AM
    mbcn10ww
    I'm on discord right now if you want to talk a little
  15. mbcn10ww
    March 15th, 2017 7:37 AM
    mbcn10ww
    I'm on discord

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  • Last Activity: 1 Week Ago 7:13 PM
  • Join Date: January 30th, 2017
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