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DizzyEgg DizzyEgg is offline

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Showing Visitor Messages 1 to 15 of 288
  1. AlphaPro_25
    July 12th, 2017 8:13 AM
    AlphaPro_25

    I found the solution, don't worry

  2. AlphaPro_25
    July 11th, 2017 10:08 AM
    AlphaPro_25

    Please, can you help me ?

  3. AlphaPro_25
    July 11th, 2017 9:45 AM
    AlphaPro_25


    I don't know why this appear.
    I have my rom in main folder with the name 'BPEE0'

  4. You Watanabe
    June 17th, 2017 6:24 AM
    You Watanabe

    Is there a Behavior Table (Map Editing) existing in both platforms? If there is, do you know where the Emerald one's located? If so, please tell. I'll try to incorporate some of FireRed's though (e.g. Viridian Gym Movement Tiles).

  5. TheRisingSean
    June 9th, 2017 7:50 AM
    TheRisingSean

    please check your messages i need your help

  6. Lucario2k17
    June 5th, 2017 3:54 PM
    Lucario2k17

    Check your messages. I need your help.

  7. Wesley FG
    June 1st, 2017 3:46 AM
    Wesley FG

    in the Battle Engine the ability psychic terrain (Mind Terrain) are working ?

  8. BluRose
    May 23rd, 2017 7:35 PM
    BluRose

    "enjoy a new battle experience"
    don't devolve into the basic advocation of slogans that gamer2020 has become

  9. Golisopod User
    May 21st, 2017 4:23 AM
    Golisopod User

    Hey Dizzy... I've been re-downloading DevkitArm_45 over and over but nothing works...should i use an older build of DevkitArm and try? BTW I gotta use devkitpro v1.6.0 rite?

  10. EddyHg80
    May 20th, 2017 2:45 AM
    EddyHg80

    Just a reminder, since it's saturday and perhaps you have time

  11. EddyHg80
    May 15th, 2017 7:10 AM
    EddyHg80

    Its's strange because if I remove the waitstate, the special 0x29 gets called, even though as you said the fly function should end the script before it...

    Anyway, as you can probably tell, I'm that good in asm and advanced stuff, so if you could provide me that hook it would be wonderful. Thank you very much for your help!

  12. EddyHg80
    May 14th, 2017 2:27 PM
    EddyHg80

    Ok so, everything is working beautifully, there's this one last thing I can't figure out: the pokemon that is displayed in the animation.

    Quote:
    #org 0xE5CB92
    special 0x28 'stores party in RAM
    special 0xfb 'deletes party
    givepokemon 0x197 0x1 0x0 0x0 0x0 0x0 'you get Latias
    writebytetooffset 0x0 0x0203CED1 'set fly animation to the first pokemon
    callasm 0xE5D001 'fly function
    waitstate
    special 0x29 'restores the party
    end

    the special 0x29 should restore the party but it doesn't, if I remove the waitstate the party gets restored before the animation so the pokemon displayed is wrong.

    What should I do?

  13. EddyHg80
    May 14th, 2017 11:44 AM
    EddyHg80

    Oh yeah, it works! Thank you!
    Now, since I want to make an Eon Flute with that, I need to solve other 2 problems: make the item use a script (I think this is the worst part, I know there is a way in Fire Red and JPAN engine, didn't find anything for Emerald), and make the animation display a pokemon that is not in the party (Latios/Latias)

  14. EddyHg80
    May 14th, 2017 8:59 AM
    EddyHg80

    So, I did something like this:

    Quote:
    .ALIGN 2
    .THUMB
    PUSH {r0-r1, LR}
    LDR R0, .offset1
    LDR R1, .offset2
    STRB R1, [R0]
    POP {r0-r1, pc}

    .ALIGN 2
    .offset1: .word 0x030022C4
    .offset2: .word 0x08124691

    Inserted it in 0xE50000, and in the script I did callasm 0xE50001. The game freeze when the script activates.

    This should activate the map screen or it's just a preliminary thing to do?

  15. EddyHg80
    May 14th, 2017 7:15 AM
    EddyHg80

    Thank you very much for these offsets, but isn't there a way to call the world map screen to choose the location?

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  • Join Date: February 3rd, 2014
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