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FL FL is offline

Pokémon Island Creator

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Showing Visitor Messages 31 to 45 of 121
    May 13th, 2014 11:42 AM
    No matter, please sorry if I bothered you, don't think bad of me.
    May 12th, 2014 1:47 PM
    So...... What do you say? Would you mind in helping me or not?
    May 11th, 2014 1:53 AM
    Hi, I hope you're not busy these days, because I need soooo much your help about scripting in Pokemon Essentials. I'm in the middle of finishing my game project at last, but my game doesn't look at all like I want.
    Let me explain, my Pokemon game is based on the GSC games, so it uses graphics and sounds from those games. I've put my project in a resolution of 320x288 px, and configured color of text, PS and XP bars, but I still have issues with coordinates of sprites and other graphics, specially in the battle screen.
    Yeah, I know I'm bothering you with all this stuff, but I think you are the best person that can help me in scripting. So what do you say? Can I trust you this task? I'm going to send you some screenshots of my project soon. Thanks.
    January 15th, 2014 4:26 AM
    It worked, thank you so much!
    January 14th, 2014 6:25 PM
    Hi, I want to ask you about your Hall of Fame script for Essentials, I'm working with the 480 x 320 resolution, so I changed pokemon positions to the center of the screen, but when the message "Welcome to the Hall of Fame!" appears, all the Pokemon sprites are seen one behind another, and I want them to dissapear in that message. What can I do to make it possible?
  6. Pia Carrot
    December 10th, 2013 10:48 AM
    Pia Carrot
    Thanks, personally I prefer sprites to be of my own creation nowadays but always nice to have temporary sprites.
  7. Maruno
    November 23rd, 2013 3:42 PM
    No font. I took screenshots from HGSS and used the letters/words used there, and made up any more letters I needed with the pencil tool in Paint.
  8. venom12
    November 3rd, 2013 2:13 PM
    Ok i figured it out i had something wrong in PokemonBag script
  9. venom12
    November 3rd, 2013 12:58 PM
    Hey i have little problem with your multiple registered items, im using a bitmap on my menu to display registered item, and i wanted to use your script, so what i have to use for it? I mean the array.
    $PokemonBag.registeredItem[0] or something else.
  10. Radical Raptr
    August 18th, 2013 9:51 AM
    Radical Raptr
    thank you thank you! You're amazing
  11. Radical Raptr
    August 18th, 2013 8:25 AM
    Radical Raptr
    a follow up question to the training area I'm working on, ideally, I want the battle to give the player no money, and if they lose not lose money and remain in the same place, and at the end heal the party (healing is easy, but the others elude me) again only for certain trainers, so maybe a combo switch 80 affecting both of these things? sorry for bothering you again, but you seem to know the most about this, if you could help that would be awesome
  12. xalien95
    July 19th, 2013 1:34 PM
    I solved it in another way, but thank you for the reply n__n
  13. xalien95
    July 18th, 2013 5:16 AM
    I'm editing PokemonField, def Kernel.pbUpdateVehicle. It's weird it doesn't work.
    I'm adding in def character_name:

    if !moving?

    Hope it wont lag XD
  14. xalien95
    July 15th, 2013 10:14 AM
    Hi FL ., I'm adding the charaset that will be show when the player is using bicycle but isn't moving. Well, how could I set the condition "isn't moving"? XD
    I tried with !$game_player.moving? but it doesn't work.
    I tried also Input.dir4==0 and it doesn't work.
  15. Zeak6464
    March 31st, 2013 3:57 PM
    Im from pokemon dreamscape and we were wondering if we could help your game by hosting a game server for it along with adding in some new Places and old places like kanto. Please message me back ASAP


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General Information
  • Last Activity: 2 Days Ago 4:29 AM
  • Join Date: September 18th, 2010
  • Referrals: 4


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Emblem Showcase - 3 Total
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 4:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 4:32 PM

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