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Graphix Master

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  1. miksy91
    March 28th, 2012 2:04 PM
    Felt like answering your questions through VM here.

    "I know that using FSF gives you offsets through out the game that are free and available for use, but I also know that only so much can be done with this offset before it starts affecting other parts of the game, script overlap and so forth. My question is this:
    1) What is the best way to find and get an offset that you can be certain will cope with the amount of data you wish to input ?
    2) Is it possible to know how many bytes a particular script will use before you insert it ?

    1) Download a hex editor and see where there is enough large amount of unused data - in FR marked as FF, FF, FF,..., FF. You can also re-write existing data that won't be used in your hack although I don't think that's necessary when editing GBA games size of 16MB.
    2) Yes as long as you know what the script really does (=what is written to the rom when you write the script in XSE and click Compile). You see, it's not like you need a script editor to write a script - you can write it with a hex editor too which is actually handful in some occasions.
  2. Mana
    March 25th, 2012 8:11 AM
    No worries, any time :)
  3. Mana
    March 25th, 2012 7:57 AM
    To keep them hidden you need to set a flag and assign it to their personal ID, since you set a flag at the end of the script anyway just set their Person ID to "1207" in A-Map :) should do the trick.

    And I would say pause 0x60 would probably be about right for a [!].
  4. Mana
    March 25th, 2012 7:05 AM
    Do you have numbers assigned to the script tile? The 'Unknown' value should be 03, and the Variable 4050 (I think). If that doesn't work try assigning the script to a person event.

    There's nothing in the script that making it freeze, that I can see anyway. If the above doesn't work decompile the script from A-Map and see if any of the commands have changed (EG the script ends with 'updatecoins' or something odd). If that happens it means the script should be re-compiled into the ROM at a fresh offset. Hope that helps.
  5. Mana
    March 25th, 2012 6:34 AM
    I like the tiles to your hack :)

    Anyway your script problem is the very first line I suspect:

    #dynamic 0x26DF05 -> #dynamic 0x800000

    Otherwise you're in danger of overwriting something important. You will also want "waitmovement 0x0" or "pause 0x[Time]" after your movements, otherwise they will try and happen at the same time as the message.
  6. qaz015393
    February 7th, 2012 9:57 PM
    dont know if you have anyone, *but if u dont* I would be glad to create some banners & support banners for you *i could also do sigs but it depends what u want*.
    i only have 2 examples if u wanta take a look *i did some support banners 4 some1 else but i deleted the pms so i cant so u them*; 1 is in my sig/avatar *o thou those r'nt banners i think the sig counts lol*. & the other 1 can be found in here *i did a # of them by request for DarkRisingGirl & she picked the 1 she liked, if u want i can vm the others if u like*
  7. kyo23
    December 21st, 2011 6:50 PM
    I can help you in music hacking
  8. Pokemon Master N
    November 30th, 2011 9:07 PM
    Pokemon Master N
    Just go and "get pokemon" , select my Ho-oh and their!

    I've already done it, so thanks!

    P.S: lv. 90 already, Zangoose is taking forever!
  9. BlazeVoltX
    November 27th, 2011 5:47 AM
    hey i wanna be a beta tester =D
  10. M.L
    November 26th, 2011 8:58 PM
    Errr, well maybe Nse works fine :)
  11. E.C.
    November 26th, 2011 8:55 PM
    Are you from Whack a Hack? because most members there show up every once in a while here and post a hack that is very unique in a way. in this case, it would be those tiles you have in your hack.
  12. M.L
    November 26th, 2011 12:18 PM
    My pleasure its much less buggy than Unzl, let me guess Unlz wouldnt read your rom and that did it to me all the time and then i wasnt able to use Unzl for that rom again :/ so i found Nse.
  13. Lucifer-san
    November 26th, 2011 12:12 PM
    Keep up the work on Shadow Grey it's peeked my interest might even have inspired to focus on my hack so good luck.
  14. M.L
    November 26th, 2011 12:05 PM
    Well actually you dont have to search for each offset it works the same as Unzl, just go to plugins and it should bring up a small window go to the one that says pokemon and click run and then the pokemon thing should be displayed on the screen.
  15. M.L
    November 26th, 2011 9:33 AM
    THats unzl try NSE it does the same as Unzl exept the pallete editing is a bit more irritating well then use a diffrent site to uplaod pics like photo bucket or deviant art

About Me

  • About ShadowGrey
    Just a simple guy from the UK, inadvertently drawn into the world of emulation and hacking.
    Watch TV, get drunk, watch TV and get drunk.
    Male ♂
    Student, Shop Assistant
    Favorite Pokémon
    Tyranitar, Houndoom, Arcanine, Alakazam,
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