Bakken31

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  1. Buffel Saft
    6 Days Ago 4:55 PM
    Buffel Saft
    Hey!
    - I won't do that until the hack is done (maybe someone else will make them if there's enough demand). Adding two more patches means adding another half an hour of my time to every update, as I would have to change the shiny rate, build the ROM, make the patch, then repeat two more times, which just isn't worth it, especially once the standard version is done and that becomes six patches. Drayano could do that for Renegade Platinum because he doesn't continually update his hacks past a certain point, and the shiny rate change in Plat is just a quick hex edit.
    - I haven't planned anything on "paper" so to speak but yeah I've got some ideas for most trainers. Some of them are waiting for the gen 8 DLC moves to get their final teams!
    - Already done! Most gen VI+ features are part of the battle engine upgrade.
  2. Buffel Saft
    1 Week Ago 4:31 PM
    Buffel Saft
    Hey!

    - Nope! I find the AI is too stupid to use those well and they only delay the inevitable, so no more healing items on trainers.
    - Already done!
    - Mr Dollsteak himself is working on animation data for those and Lunos has already prepped the sprites for the Pokemon expansion, so fortunately I don't need to worry about them.

    Yeah, I suspect some people are downloading pre-patched versions, and as usual the people making said pre-patched versions are completely clueless, so they're not patched properly (probably used the wrong base ROM/didn't even read the instructions, just like they did with EXWY). For most people MyBoy seems to work without issues.
  3. Buffel Saft
    2 Weeks Ago 4:12 PM
    Buffel Saft
    Oh absolutely, the gen 5 and below 3DS cries are horrible lol. Won't be changing those! The gen 5 cries are already rips from BW2, so the weird clicks aren't due to the cries themselves - they could be due to a flaw with the compression algorithm used on them.
  4. Buffel Saft
    2 Weeks Ago 3:09 PM
    Buffel Saft
    Hey!
    - From what we've seen so far the Arceus game isn't a standard Pokemon game - it doesn't look like it's going to have the usual turn based battles, so it might not even have abilities etc.
    - At some point I'll badger Ultima over RHH to teach me how to rip cries from the 3DS games so I can update them. That will mean they'll be high quality, have lower sample rates, and it'll be possible to compress many of them to save space.
    - Should be fine! Hopefully I'll get the game to a stable-ish point (apart from the battle engine) before lockdown ends so there'll be no rush to fix things.

    I'm not annoyed, if my responses seem shorter than usual it's just because a lot of people are messaging me lately!
  5. Buffel Saft
    2 Weeks Ago 6:54 PM
    Buffel Saft
    I'll probably end up using the generic gen 4 legendary theme for most legendaries as it's the only one that isn't meant for a specific group of mons. More legendaries are a long way off though so that might change! Will keep your suggestions in mind.
  6. Buffel Saft
    2 Weeks Ago 5:52 PM
    Buffel Saft
    Hey!

    - Yeah, that's why the giant red text box on the first page says they aren't all available! There's not enough room for all of them.
    - Maybe! I'd like to, but it'll require some major UI changes as 12 character names don't fit in the vanilla text boxes.
    - Ooh I'll fix that!
    - Depends on what they are. I'm not sure anything other than the new forms will fit in a standard Pokémon game, we'll see though.
    - I'd like to add at least some BW2 tracks for legendary battles etc., but it'll probably need more space than I have. I'll be able to cut down on some wasted space in future (mostly due to uncompressed cries) but for now it's probably not doable.
    - I'll definitely have sprites for the PWT trainers, got one done already (only a lot more to go...)
    - I've already got new (well, HGSS) overworld sprites for some legendaries. Gne IV facilities are unlikely I think, the existing ones are enough work!
  7. Buffel Saft
    3 Weeks Ago 4:47 AM
    Buffel Saft
    I hope so! They've done well keeping them updated so far.
  8. Buffel Saft
    3 Weeks Ago 4:15 AM
    Buffel Saft
    Yeah, might be a good idea. I'll worry about that once the game stops freezing though!
  9. Buffel Saft
    3 Weeks Ago 6:57 PM
    Buffel Saft
    That's a good point, I'll add a note to the first post! I haven't actually checked what's been made so far, guess I should take a look some time.
  10. Buffel Saft
    3 Weeks Ago 4:01 PM
    Buffel Saft
    Hey!

    - Much like my other hacks the exp share is integral to the level curve and shouldn't ever be off; I can't just remove over half of the trainer experience from the game and expect it to work! That said there are definitely some issues with the current exp system and I'll be working on solutions today.

    - One thing I learned from the 3DS hacks is that too many versions is a bad idea; the more I make the harder it becomes to update the game, so I'll be sticking with two patches only this time. The discord patches are being made by someone else, which is fantastic - the hack is open source, so I've got no problem with other people making their own patches if they want to change some part of it. If enough people really can't handle the exp share someone might eventually make a patch to remove it, and all the balance issues that come with that change will be something they need to fix.
  11. Buffel Saft
    3 Weeks Ago 2:12 PM
    Buffel Saft
    - Yup looks like there a re plenty of bugs to fix! Doesn't help that some people are playing a modified source version instead of a release version.
    - For bugs I either fix them immediately or add them to the issues page on github if they're big ones. For suggestions I add them to a text file full of notes.
  12. Buffel Saft
    3 Weeks Ago 1:37 PM
    Buffel Saft
    - I thought there were more but that's not so bad if that's most of them. It can be quite time consuming to convert spritesheets into decomp format, usually due to palette issues that have be fixed by hand. Will try to get them done once RHH is working on pull requests again (otherwise I'll have to do it twice!).

    - Yeah I'll either remove some duplicate encounters in the Safari Zone or just add them to the game corner with the other regional forms (maybe both).

    Sounds good! Looking forward to seeing what your team ends up being!
  13. Buffel Saft
    3 Weeks Ago 4:17 PM
    Buffel Saft
    That's pretty close to what I'll end up going with I think, they all fit thematically! It depends on space in those locations of course, as I want to avoid overcrowding maps if possible. A few of them might have to be gift mons but hopefully most will fit somewhere.
  14. Buffel Saft
    3 Weeks Ago 3:48 PM
    Buffel Saft
    Hey!
    - That's something I could look at doing once the hack is 100% finished; the tricky part is removing the custom stones from the overworld due to the format the scripts are in. Wouldn't be too time consuming but it will make the source code a little messy.
    - Yeah I'll wait until they're done here; looks like Mr. Dollsteak is making good progress on the gen 6 ones, but I expect gen 7-8 will be a while away.
    - It's nice to finally have the tread up, looks like I've already got bugs to fix!
  15. Buffel Saft
    4 Weeks Ago 5:53 PM
    Buffel Saft
    Yep that's the plan!

    Yeah I'm looking forward to seeing Game Freak try something new with Pokémon, looks like it could be really good.

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