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BugMania

The Bug Master

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  1. BugMania
    April 11th, 2014 6:09 AM
    BugMania
    In most of the time I edited the sprites to my use. I do not have much patience. Furthermore, I also got some "pixel artistic skills".
    But when I saw that pokemon xy were 3D I jumped backwards!
    Most often, 3D images are made ​​to be changed very often.
    thus it is possible to resize only one or two clicks!
  2. marios92
    April 10th, 2014 8:39 AM
    marios92
    hmm, but Steelix sprite looks more big of 64x64 and its so detailed :o and also squirtle sprite in YX style looks so good!!
    can you tell me how you did it? (I've tried to add squirtle sprite from XY, resized and indexed,
    but it does not look like your xD)
  3. BugMania
    April 10th, 2014 5:08 AM
    BugMania
    no, I got the sprites with a ripper that will take credit in my rom. I resized them in a very simple way, but I have some problems with the palettes ...
    The movements,I created the effects and the animations in the more part.

    but this is not available in this patch.
  4. marios92
    April 9th, 2014 12:56 AM
    marios92
    how did you make those animations and those sprites? o.O
    and how did you do the animations of the moves? You have created any patch for did?
  5. BugMania
    April 8th, 2014 3:20 AM
    BugMania
    Whether it's about pokemon ruby adapted to what you're talking about now, I already found the offsets where can I get the routines... But there is still an offset or routine route to pass the routine responsible for copying hexadecimal bytes for a bank of memory.
  6. AtecainCorp.
    April 2nd, 2014 7:11 AM
    AtecainCorp.
    Thank you for friend Request. But If I can ask. Why you send me them?
  7. BugMania
    March 31st, 2014 3:52 AM
    BugMania
    I post a link of a patch^^
  8. BugMania
    March 31st, 2014 3:01 AM
    BugMania
    Yes, but when I followed your tutorial, battles freeze?
    Perhaps I've done something wrong?

    This may also be a consequence of the bytes to be putting the wrong way (assumption), because if one wants a byte is incorrect, the game WILL GO CRAZY!!... but as said, it is an assumption, just check it, because I live stumbling with similar situations.{XD}
  9. BugMania
    March 31st, 2014 2:50 AM
    BugMania
    Well, possibly I may have explained something wrong... But do not worry, because these routines are extremely simple!... I found, by chance, a group of offsets that lead to routines that are performed when each type of battle message is displayed... So, as you can see in the code altariaking has offsets 01000A00 ... and stuff ... - I put these bytes in a memory space!

    Conclusion: When using my simple routine that throws a "FEFF0000" upon "FFFF0000", the Pokemons will dancing! __ Or the opposite, so they do not pause forever the game.
  10. Smeargle
    March 30th, 2014 1:34 PM
    Smeargle
    Yes, but when I followed your tutorial, battles freeze?
    Perhaps I've done something wrong?
  11. BugMania
    March 30th, 2014 9:01 AM
    BugMania
    Ok, but it is the same code that the altariaking showed in "Animated Sprites in Ruby and FireRed"...
    If you is talking of differents animations to each pokemon, or something like...
    I go think about it in the future...
  12. Smeargle
    March 22nd, 2014 1:47 PM
    Smeargle
    Hey man, would you be willing to share the Asm code for this?
    http://www.youtube.com/watch?v=Zok90bbLnTo
    I would be super grateful, I am really wanting to include a B/W type of animation into my hack.
  13. GoGoJJTech
    March 14th, 2014 2:18 PM
    GoGoJJTech
    Ok, I'll see what I can do.
  14. BugMania
    March 14th, 2014 11:26 AM
    BugMania
    I think what you were looking for this updated, but let me know again if you are in doubt!
  15. GoGoJJTech
    February 27th, 2014 6:25 PM
    GoGoJJTech
    Yeah, I've been trying to see what went wrong (though I'm not going to use this) :D
    With the animated routine I mean.

About Me

  • About BugMania
    Interests
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    Also Known As
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    pawns: Durant
    horse: Escavalier
    bishop: Accelgor
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