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  1. Golisopod User
    January 30th, 2017 8:45 AM
    Golisopod User
    Hey if you arent busy... can u help me.. plz
  2. Golisopod User
    January 29th, 2017 5:46 AM
    Golisopod User
    Still Kinda blank :3c can u explain... on IRC
  3. Golisopod User
    January 29th, 2017 5:38 AM
    Golisopod User
    Ohkay... Thanks
  4. Golisopod User
    January 29th, 2017 5:36 AM
    Golisopod User
    So how do i use this?... Im new to hacking
  5. Golisopod User
    January 29th, 2017 5:26 AM
    Golisopod User
    Hey Dizzy... I have been using yor Emerald Battle Engine Upgrade.... its great but i have a question...In the Attack Editor (PGE) while changing "move effects" like "changes single user stats" appears.... how can we set what stat ro change and by how many stages?
  6. MissingNo. / M (00)
    January 25th, 2017 1:57 PM
    MissingNo. / M (00)
    When GEN3Suite asks where to put the offset should I specify where it is normally? I'm worried about it being in a different address and PGE not recognizing were the information is at.
  7. MissingNo. / M (00)
    January 25th, 2017 1:40 PM
    MissingNo. / M (00)
    How much space does it waste? I had my rom expanded to 32 MB's but is it really space consuming? Also I know the Gen 3 Suite can expand the Evolution table, but I have been
    advised to avoid it due to it being old, outdated and buggy.
  8. MissingNo. / M (00)
    January 25th, 2017 1:28 PM
    MissingNo. / M (00)
    Thanks, It seems I made some wrong assumptions about what the mod was supposed to do, still the features it provides are incredible. How exactly do you expand
    the Evolution's per Pokemon in PGE? Because changing NumberOfEvolutionsPerPokemon in the PGE ini causes the Evolution editor in PGE to Display evolution's
    of the default Pokemon erratically.
  9. MissingNo. / M (00)
    January 24th, 2017 3:39 PM
    MissingNo. / M (00)
    Hey dizzy, I got the battle engine to work in my rom, but then I came across your Various Features mod, So I started again with a fresh rom and started with the Various Features mod first instead of the Battle Engine Upgrade, I followed the directions to the best of my ability in the readme.
    But I can't seem to get additional evolution's per Pokemon, I set it to 32 in the file but it does not seem to give me additional evolution's
    in PGE, future more the Various Features mod seems to not create an ini for PGE. I must be doing something wrong.
  10. Xencleamas
    January 18th, 2017 6:07 PM
    Oh, demn! Sorry dude... I do not mean to flame you but I just found it [not very] offensive [but too very negative]. Besides, unless you researched the expansion on your own, it is left uncredited.
    I will request to remove that "cancer" part on the first post (since it is already closed and that will make people use yours instead... the original expansion thread is now a foundation of researches done).
  11. Froosty
    January 17th, 2017 5:38 AM
    Yes it really hard, but if you could still give me a short list then I would love to do it once ;)
  12. Froosty
    January 17th, 2017 5:18 AM
    Oh well I though you might have known kds from earlier...
    Well thanks for you decided to accept my request...
    But the thing is, i wanted the steps if i would do it manually (hex editing) if i didnt use the github source...
    Its ok if you feel like not wasting your time on me ;)
  13. Froosty
    January 17th, 2017 4:33 AM
    Hi there,
    I do think that you might have seen me around many times now,

    I had a question to ask to you and also a request to make.
    I hope you are not like Gamer2020... He asked me to stop posting at his wall (In a angry tone) when I asked him a question for the first time.

    First goes my question,
    Do you know KDS at a personal level, apart from the pokecommunity ???

    and here goes my request (You might ignore or decline it though I wanted to make a request :P)

    Can you simply tell me the steps you have done in the pokemon expansion... (Your C hacking)
    I just wanted to know the steps that are to be done,
    like it would be
    1. Expand the pokemon name table located at (some offset)
    2. find free rom location for new seen amount (repoint the pointer at some offset)
    3. find next location for new caught amount (must be previious location + some more)
    4. and so on
    It would be very helpful if you could tell me the major steps only, I dont need anysort of explanation at all. :)
    That's all ;)
  14. igorfs10
    January 10th, 2017 10:24 AM
    ok, but my english is bad.
  15. chestertagat
    December 27th, 2016 9:36 AM
    Ah , I thought i can use that sir (i'm learning a lot from you :) thanks )
    Since i thought that mov can only handle values from 0x0 to 0xFF
    but because of what you say i reread the tut of Sir FBI regarding Mov
    and that is only True when loading immidiates into mov Since Im loading a value from a
    register to a register it will copy the whole.
    Thank you sir :)
    and sorry for disturbing you :)
    Its just that i really wanna learn ASM that bad thats why I'm this desperate :) Thank you again sir, Still i have no luck and idea on how to find that Pointer to that dynamic(changing) offset of players money :(

    And sir if your not busy can I chat you somewhere else sir ? and Its ok if you are . :) I have so many Questions :(

About Me

  • About DizzyEgg
    Quick Self-Introduction
    An Emerald hacker
    In quest of a gf
    Doki Doki Literature Club
    Male ♂
    I was a student, then was unemployed, then got a job...And I'm unemployed again
    Also Known As
    Favorite Pokémon
    Ninajask, Scizor, Suicune

    Is Monika a pokemon?
    Go Team
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    Pokeemerald starter pack:
    Battle Engine
    Pokemon Expansion
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  • Last Activity: 9 Hours Ago 1:24 PM
  • Join Date: February 3rd, 2014
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