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  • Seriously, I really don't know. :(
    I've never made a trainer battle script.
    When I learn how to make one, I'll help u.
    I've been mostly been helping people with their hacks, I haven't gotten around to my hack yet,
    Pokémon: Dimensions of Time.
    It means the header for the script to work, just leave it as 00 for the Unknown Header.
    A script event means it gets triggered if the person steps on it.
    well click on the event tap on AMap, and at the bottom it will say

    Warps
    signposts
    Scripts
    Persons
    (maybe not in that order but there are 4)

    and all you have to do is increase the number of the desired tiles(Warp, script, signpost, person) you want then click change events, then the tiles you added will in the very top left hand corner.
    well when making a script on a green script tile, you have to put in values in those boxes or the game will freeze when you step on the tile that the screen script tile is on.

    Anyways when you make a green script tile you put 0003 in the Unknown box, then put 4050 in the Var box below it, to keep it from freezing

    if you want a better explanation go to thethethethe's scripting tutorial in the tuts section :D
    These questions should just be asked in the simple questions thread.
    Those values depend on what you're doing.
    Generally, only use the first two. Just copy the values from an existing event and just paste them into yours.
    Its just the same as GBA, I'm guessing the only real dif. is just its gbc. I mean, XSE is a universal script editor, not just for GBA, just look at a simple message script and it should be just about the same.
    well if you are using XSe you need bigger Dynamic offset...open the built it Hex editor and go towards the ED5000 offsets, then go up untill the numbers start, when you see the first full line of 000000000000 pick that offset
    what does unknown, variable name and variable value indicate in advance map?
    Like, if a need to make a person move to the player if the player steps at a certain spot..
    i ticked event as script in advance map..
    in x and y i put dimensions of the square spot then what does unknown and variable name suggests???
    OK then, show me the script and I'll fix the problem for you.
    So are you using XSE or Pokéscript? Because I can help you on any of them. ;)
    Because you need to change the script around a bit.
    wildbattle 0x1 0x5 0x0 'means Lvl 5 bulbasaur attacks
    wildbattle 0x6 0x50 0x0 'means lvl 80 Charizard attacks
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