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  • Hey, I have been away for a really long time focusing on school and other personal matters but I am finally back. I apologize for the inconvenience but if you still need help I would gladly accept! Although my scripting skills are rusty since I haven't done it in a really long time I am a very experienced programmer and will have no problem getting back on the horse. Message me back if you need anything and have a great day.
    Hello and sorry for my late reply but I am very very busy at this time and I just saw your message.Im sorry but as I said I don't have enough free time so sadly I can't help you now.
    I don't think so but just open up irfanview with your tiles and go to image>palette>edit palette. There you can view/edit all the colors of your tiles and pretty much just copy them straight into Advancemap, then paste the tiles into the tileset.
    Instead of recoloring and adding the tiles by hand you can do them all at once with Irfanview. It shows a list of all the colors used in a picture.
    Well here's the one I used when I started but now that I look back at it it's not that great of a tutorial, but you should understand the basics. I might consider making my own because there are a few things that I do differently.
    Can't. I'm at work at the moment, but I guess I can try.
    And oh, make sure you're using A-Map v1.92. Don't use the beta 1.95 version.
    It'll completely destroy your ROM if you're not careful.

    Anyway...
    1. Open your ROM with A-Map.
    2. Click the [Block Editor], or that purple jigsaw puzzle piece.
    3. Select the correct palletes from the Pallete drop-down menu.
    4. Click the [Picture] tab and select [Save Tileset 1].
    5. Open your saved tileset with MS Paint.
    6. Paste your new grass tile into the tileset.
    7. Color your grass tile with the same available colors the tileset has.
    8. Save.
    9. Back to A-Map, go to the [Block Editor] again.
    10. Click the [Picture] tab and select [Load Tileset 1].
    11. Done.

    Oh, and you might need to uncheck the [Automatically look for offsets] option in the [Settings] tab of A-map. That way, you can manually provide the offset you want to write with.
    I simply and commonly just use MS Paint for that.
    I don't really know if it'll work with a Windows 7/8 version of MS Paint, because I'm still using Windows XP version of MS Paint.

    You can just copy the new grass tile over to the green-colored FireRed tileset through paint, but before you insert it back into the game, you'll have to color your new grass tile with the same available colors the tileset has.

    I just use the color picker and fill tools on MS Paint.
    I guess I could help or make a few maps for you. Not right now though, since I'm on a tablet.
    Thanks for the feedback. :) Tile inserting is actually pretty easy once you get the hang of doing it, it can be time-consuming though. Have a look at some tutorials in the tutorials section, if you still don't get it feel free to ask me any questions. I can give you a link to the tutorial I used to start if you want.
    Try taking the 00 off of the front of the offset in A-map. If all else fails, I'm sorry but that's all I can think of. Seems to work properly when I compile it. Other than that, when you compile the script in XSE, make sure you click tools --> batch compiler (im not sure if you are clicking the debug button).
    There are only supposed to be 6 numbers after the $. The ROM itself doesn't even hold 8 digits as an offset, so your's would be $800100 in A-map
    Try this:

    #dynamic 0x800100

    #org @start
    lock
    faceplayer
    message @t1 0x6
    release
    end

    #org @t1
    = Welcome to Serene Town!
    After compiling it and testing it, everything works perfectly. I didn't notice anything wrong with the script. Maybe you are pasting the wrong offset in Advanced Map? When you compile your script in XSE, make sure you copy the "@main" offset, not the "@spk1" offset.

    Also, a little tip for the future: You don't have to change the dynamic offset at the beginning of the script. You can keep it at 0x800000 and XSE will find the closest free space after 0x800000 to insert your script into.
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