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ghoulslash ghoulslash is offline

Visitor Messages

Showing Visitor Messages 1 to 15 of 25
  1. Super Versekr Dark
    4 Weeks Ago 7:24 AM
    Super Versekr Dark
    Excuse me how do I put the specie is a alolan marowak?
  2. Delta231
    December 21st, 2017 8:17 AM
    Delta231
    hey there!
  3. Megax Rocker
    December 15th, 2017 9:43 PM
    Megax Rocker
    Yeah I know that, I was testing them on a MrDS rom so no worries.

    Btw, there's the new Battle system made by FBI which make new moves possible, so maybe you could help by making animations for them since I noticed you're good at it.

    I'm getting better at making them myself and plan on creating ones.
  4. Megax Rocker
    December 15th, 2017 1:58 PM
    Megax Rocker
    Zing Zap and Bolt strike did not work the last time I tried them.

    Shadow bone works but it's glitchy, use a status move like growl after using it and you'll see what I mean.
  5. Delta231
    December 11th, 2017 1:32 AM
    Delta231
    You can do easy ones, Come on discord we have a server for that.
  6. FBI
    December 10th, 2017 2:49 PM
    FBI
    Damn, I was about to ask about help with the battle engine and then I saw Delta had asked today. Anyways, nice work with the ASM stuff keep it up! And if you did want to contribute you can catch me on Discord :)
  7. Delta231
    December 9th, 2017 11:29 PM
    Delta231
    plan to help FBI with his engine? I am helping too.
  8. Delta231
    November 30th, 2017 1:04 AM
    Delta231
    No that.
  9. Delta231
    November 29th, 2017 12:53 AM
    Delta231
    Map overworld sprites to have separate pallete
  10. Delta231
    November 28th, 2017 12:55 AM
    Delta231
    hey! can you make a routine for me?
  11. Lunos
    November 27th, 2017 6:36 PM
    Lunos
    Hi Ghoul. I wanted to ask, can I drop your ASM Routine in Wahack, giving you the full credits for creating it?
    I normally do that a lot and I kind of don't really ask for permission, but since this was a request that I made, I just wanted to make sure.

    Thanks again for creating it, btw <3
    I seriously needed to know this damned Pichu's happiness.
  12. Delta231
    September 25th, 2017 9:58 PM
    Delta231
    Hey! Are u on discord? Revamped MRDS rombase seems a good idea.
  13. colonelsalt
    September 10th, 2017 2:07 PM
    colonelsalt
    That's really clever. (Was wondering what good a "mov r8, r8" could possibly be doing...) The issue happens in wild and trainer battles both, so a simple battle check branch won't quite do it.
    But thanks so much for the in-depth pointers and explanations, man. :D I will keep fiddling along those lines, and will no doubt stumble on a fix somewhere.
  14. colonelsalt
    September 8th, 2017 5:55 AM
    colonelsalt
    Hmm... That routine doesn't seem to matter, and I don't think there's any issue with the tool's application of the routine (it's identical to JPAN's source).
    I can't say I'm perfectly confident with the workings of the VRAM, but I've tried playing around with your code. When I remove your "player pal fix section" (i.e. remove the branch to "Other" if loading frames 1-4), the problem disappears (but obviously the wrong player palette is shown for frames 1-4). What exactly is your extra branch changing? Might it be related to the palette of HP bars?
  15. colonelsalt
    September 7th, 2017 2:35 PM
    colonelsalt
    May or may not be reassuring.
    I used JPAN's Hack Applier tool, so my backsprite switch routine is at 0x172C9C, and so there was no routine 0xB0 steps down to repoint (original routine was surrounded by a block of freespace).

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  • Last Activity: July 17th, 2018 8:41 AM
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