silverlime

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  1. clawort
    August 18th, 2020 9:39 PM
    clawort
    Hey! Do you think you could help me with this code? It's giving me issues!
    Spoiler:
    ItemHandlers::UseOnPokemon.add(:REVEALGLASS,proc{|item,pokemon,scene|
    if (isConst?(pokemon.species,PBSpecies,:TORNADUS) ||
    isConst?(pokemon.species,PBSpecies,:THUNDURUS) ||
    isConst?(pokemon.species,PBSpecies,:LANDORUS))
    if pokemon.hp>0
    pokemon.form=(pokemon.form==0) ? 1 : 0
    scene.pbRefresh
    scene.pbDisplay(_INTL("{1} changed Forme!",pokemon.name))
    next true
    else
    scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
    end
    if (isConst?(pokemon.species,PBSpecies,:ELDISH)
    if pokemon.hp>0
    pbFadeOutInWithMusic(99999){
    evo=PokemonEvolutionScene.new
    evo.pbStartScreen(pokemon,newspecies)
    evo.pbEvolution(false)
    evo.pbEndScreen
    if scene.is_a?(PokemonBag_Scene)
    scene.pbRefreshAnnotations(proc{|p| pbCheckEvolution(p,item)>0 })
    scene.pbRefresh
    end
    }
    end
    next true
    else
    scene.pbDisplay(_INTL("It had no effect."))
    next false
    end
    })


    I modified Reveal Glass's script to make it so it makes a Pokemon evolve as well.

About Me

  • About silverlime
    Gender
    Male ♂
    Nature
    Adamant
    Favorite Pokémon
    Luxray
    Serperior
    Articuno
    Virizion
    Oricorio
    Ho-Oh
    Gardevoir
    Togekiss
    Go Team
    Do not display
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  • Last Activity: 3 Days Ago 9:25 PM
  • Join Date: August 9th, 2018
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