Umbreonic Aura

Visitor Messages

1 to 9 of 9
  1. Ghost
    June 4th, 2010 3:59 PM
    O okay.

  2. Ghost
    June 3rd, 2010 5:59 PM
    Do I know you?
    And you spelt PokéCavern wrong.
  3. Alignment
    April 16th, 2010 3:36 PM
    Yay its up :D (belated celebration, lol)

    Anyways, I'm going to ask my school for old computers we could use for the server :D
  4. Alignment
    April 13th, 2010 3:56 AM
    Sam, its Morning as the site is still down.... T_T
  5. Darkerm
    April 6th, 2010 9:10 AM
    Hey I really need help with world map inserting. Can you help me? Here is my team thread: Darkrais Shadow
  6. Platinum Lucario
    April 5th, 2010 2:57 AM
    Platinum Lucario
    I would be amazed if you managed to create a map editor for the 4th generation.

    I kinda wish I was a programmer, then I could've been able to help and all that.

    A 4th generation map editor would have to require reading the models and textures from the ROM. If I am correct... the map editor would also have to require the abbiliy to drag the objects and stretching them. And of course using the textures on the polygons.
  7. Livewire
    March 13th, 2010 12:18 PM
    sure id like a cydnaquil :) btws umbreon rocks
  8. Chesu
    March 5th, 2010 9:48 PM
    Trainer backsprites is actually the next tutorial I have lined up... but between researching it, working on unrelated spriting techniques, and things unrelated to pixel art, I haven't been able to complete it. The most time-consuming part is research and testing; once I'm done with that, the tutorial will go up that same day.

    Trainer backsprites are actually handled very differently from game to game, with different art styles to boot, so I have to take that into consideration when drawing the example sprites and explaining my reasoning for drawing them as I do.
  9. 558122_DG
    March 2nd, 2010 7:17 PM
    hello newbie, how is your day XD

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  • Last Activity: April 15th, 2013 10:35 PM
  • Join Date: March 2nd, 2010
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